From f8b1691effefb9492720b03ffd4fe7784d13a6a9 Mon Sep 17 00:00:00 2001 From: mrdudz Date: Wed, 25 Jun 2025 21:48:25 +0200 Subject: [PATCH] prepare vic3 header --- include/_vic3.h | 188 +++++++++++++++++++++++++++++++++++++++++++++++ include/c65.h | 2 +- include/mega65.h | 2 +- 3 files changed, 190 insertions(+), 2 deletions(-) create mode 100644 include/_vic3.h diff --git a/include/_vic3.h b/include/_vic3.h new file mode 100644 index 000000000..820591656 --- /dev/null +++ b/include/_vic3.h @@ -0,0 +1,188 @@ +/*****************************************************************************/ +/* */ +/* _vic3.h */ +/* */ +/* Internal include file, do not use directly */ +/* */ +/* */ +/* */ +/* (C) 1998-2012, Ullrich von Bassewitz */ +/* Roemerstrasse 52 */ +/* D-70794 Filderstadt */ +/* EMail: uz@cc65.org */ +/* */ +/* */ +/* This software is provided 'as-is', without any expressed or implied */ +/* warranty. In no event will the authors be held liable for any damages */ +/* arising from the use of this software. */ +/* */ +/* Permission is granted to anyone to use this software for any purpose, */ +/* including commercial applications, and to alter it and redistribute it */ +/* freely, subject to the following restrictions: */ +/* */ +/* 1. The origin of this software must not be misrepresented; you must not */ +/* claim that you wrote the original software. If you use this software */ +/* in a product, an acknowledgment in the product documentation would be */ +/* appreciated but is not required. */ +/* 2. Altered source versions must be plainly marked as such, and must not */ +/* be misrepresented as being the original software. */ +/* 3. This notice may not be removed or altered from any source */ +/* distribution. */ +/* */ +/*****************************************************************************/ + + + +#ifndef __VIC3_H +#define __VIC3_H + +/* FIXME: only VIC2 registers right now */ + +/* Define a structure with the vic register offsets. In cc65 mode, there +** are aliases for the field accessible as arrays. +*/ +#if __CC65_STD__ == __CC65_STD_CC65__ +struct __vic3 { + union { + struct { + unsigned char spr0_x; /* Sprite 0, X coordinate */ + unsigned char spr0_y; /* Sprite 0, Y coordinate */ + unsigned char spr1_x; /* Sprite 1, X coordinate */ + unsigned char spr1_y; /* Sprite 1, Y coordinate */ + unsigned char spr2_x; /* Sprite 2, X coordinate */ + unsigned char spr2_y; /* Sprite 2, Y coordinate */ + unsigned char spr3_x; /* Sprite 3, X coordinate */ + unsigned char spr3_y; /* Sprite 3, Y coordinate */ + unsigned char spr4_x; /* Sprite 4, X coordinate */ + unsigned char spr4_y; /* Sprite 4, Y coordinate */ + unsigned char spr5_x; /* Sprite 5, X coordinate */ + unsigned char spr5_y; /* Sprite 5, Y coordinate */ + unsigned char spr6_x; /* Sprite 6, X coordinate */ + unsigned char spr6_y; /* Sprite 6, Y coordinate */ + unsigned char spr7_x; /* Sprite 7, X coordinate */ + unsigned char spr7_y; /* Sprite 7, Y coordinate */ + }; + struct { + unsigned char x; /* X coordinate */ + unsigned char y; /* Y coordinate */ + } spr_pos[8]; + }; + unsigned char spr_hi_x; /* High bits of X coordinate */ + unsigned char ctrl1; /* Control register 1 */ + unsigned char rasterline; /* Current raster line */ + union { + struct { + unsigned char strobe_x; /* Light pen, X position */ + unsigned char strobe_y; /* Light pen, Y position */ + }; + struct { + unsigned char x; /* Light pen, X position */ + unsigned char y; /* Light pen, Y position */ + } strobe; + }; + unsigned char spr_ena; /* Enable sprites */ + unsigned char ctrl2; /* Control register 2 */ + unsigned char spr_exp_y; /* Expand sprites in Y dir */ + unsigned char addr; /* Address of chargen and video ram */ + unsigned char irr; /* Interrupt request register */ + unsigned char imr; /* Interrupt mask register */ + unsigned char spr_bg_prio; /* Priority to background */ + unsigned char spr_mcolor; /* Sprite multicolor bits */ + unsigned char spr_exp_x; /* Expand sprites in X dir */ + unsigned char spr_coll; /* Sprite/sprite collision reg */ + unsigned char spr_bg_coll; /* Sprite/background collision reg */ + unsigned char bordercolor; /* Border color */ + union { + struct { + unsigned char bgcolor0; /* Background color 0 */ + unsigned char bgcolor1; /* Background color 1 */ + unsigned char bgcolor2; /* Background color 2 */ + unsigned char bgcolor3; /* Background color 3 */ + }; + unsigned char bgcolor[4]; /* Background colors */ + }; + union { + struct { + unsigned char spr_mcolor0; /* Color 0 for multicolor sprites */ + unsigned char spr_mcolor1; /* Color 1 for multicolor sprites */ + }; + /* spr_color is already used ... */ + unsigned char spr_mcolors[2]; /* Color for multicolor sprites */ + }; + union { + struct { + unsigned char spr0_color; /* Color sprite 0 */ + unsigned char spr1_color; /* Color sprite 1 */ + unsigned char spr2_color; /* Color sprite 2 */ + unsigned char spr3_color; /* Color sprite 3 */ + unsigned char spr4_color; /* Color sprite 4 */ + unsigned char spr5_color; /* Color sprite 5 */ + unsigned char spr6_color; /* Color sprite 6 */ + unsigned char spr7_color; /* Color sprite 7 */ + }; + unsigned char spr_color[8]; /* Colors for the sprites */ + }; + + /* The following ones are only valid in the C128: */ + unsigned char x_kbd; /* Additional keyboard lines */ + unsigned char clock; /* Clock switch bit */ +}; +#else +struct __vic3 { + unsigned char spr0_x; /* Sprite 0, X coordinate */ + unsigned char spr0_y; /* Sprite 0, Y coordinate */ + unsigned char spr1_x; /* Sprite 1, X coordinate */ + unsigned char spr1_y; /* Sprite 1, Y coordinate */ + unsigned char spr2_x; /* Sprite 2, X coordinate */ + unsigned char spr2_y; /* Sprite 2, Y coordinate */ + unsigned char spr3_x; /* Sprite 3, X coordinate */ + unsigned char spr3_y; /* Sprite 3, Y coordinate */ + unsigned char spr4_x; /* Sprite 4, X coordinate */ + unsigned char spr4_y; /* Sprite 4, Y coordinate */ + unsigned char spr5_x; /* Sprite 5, X coordinate */ + unsigned char spr5_y; /* Sprite 5, Y coordinate */ + unsigned char spr6_x; /* Sprite 6, X coordinate */ + unsigned char spr6_y; /* Sprite 6, Y coordinate */ + unsigned char spr7_x; /* Sprite 7, X coordinate */ + unsigned char spr7_y; /* Sprite 7, Y coordinate */ + unsigned char spr_hi_x; /* High bits of X coordinate */ + unsigned char ctrl1; /* Control register 1 */ + unsigned char rasterline; /* Current raster line */ + unsigned char strobe_x; /* Light pen, X position */ + unsigned char strobe_y; /* Light pen, Y position */ + unsigned char spr_ena; /* Enable sprites */ + unsigned char ctrl2; /* Control register 2 */ + unsigned char spr_exp_y; /* Expand sprites in Y dir */ + unsigned char addr; /* Address of chargen and video ram */ + unsigned char irr; /* Interrupt request register */ + unsigned char imr; /* Interrupt mask register */ + unsigned char spr_bg_prio; /* Priority to background */ + unsigned char spr_mcolor; /* Sprite multicolor bits */ + unsigned char spr_exp_x; /* Expand sprites in X dir */ + unsigned char spr_coll; /* Sprite/sprite collision reg */ + unsigned char spr_bg_coll; /* Sprite/background collision reg */ + unsigned char bordercolor; /* Border color */ + unsigned char bgcolor0; /* Background color 0 */ + unsigned char bgcolor1; /* Background color 1 */ + unsigned char bgcolor2; /* Background color 2 */ + unsigned char bgcolor3; /* Background color 3 */ + unsigned char spr_mcolor0; /* Color 0 for multicolor sprites */ + unsigned char spr_mcolor1; /* Color 1 for multicolor sprites */ + unsigned char spr0_color; /* Color sprite 0 */ + unsigned char spr1_color; /* Color sprite 1 */ + unsigned char spr2_color; /* Color sprite 2 */ + unsigned char spr3_color; /* Color sprite 3 */ + unsigned char spr4_color; /* Color sprite 4 */ + unsigned char spr5_color; /* Color sprite 5 */ + unsigned char spr6_color; /* Color sprite 6 */ + unsigned char spr7_color; /* Color sprite 7 */ +}; +#endif + + + +/* End of _vic3.h */ +#endif + + + diff --git a/include/c65.h b/include/c65.h index 5ba485978..34270be03 100644 --- a/include/c65.h +++ b/include/c65.h @@ -100,7 +100,7 @@ /* Define hardware */ -#include <_vic2.h> +#include <_vic3.h> #define VIC (*(struct __vic2*)0xD000) #include <_sid.h> diff --git a/include/mega65.h b/include/mega65.h index 9f13d2e6c..83d48606d 100644 --- a/include/mega65.h +++ b/include/mega65.h @@ -100,7 +100,7 @@ /* Define hardware */ -#include <_vic2.h> +#include <_vic3.h> #define VIC (*(struct __vic2*)0xD000) #include <_sid.h>