.export _cpeekc .import ppubuf_waitempty .include "nes.inc" .segment "CODE" _cpeekc: ; wait until all console data has been written jsr ppubuf_waitempty ldy SCREEN_PTR+1 ldx SCREEN_PTR ; waiting for vblank is incredibly slow :// vwait: ; lda $2002 ;wait ; bpl vwait lda #0 sty $2006 stx $2006 ldy $2007 ; first read is invalid ldy $2007 ; get data sta $2006 sta $2006 tya and #$7f ; ?!?! rts