Changed multi-line C comments into another style.
The left side doesn't look unbalanced.
This commit is contained in:
@@ -3,8 +3,8 @@
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;
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; unsigned char mouse_buttons (void);
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; /* Return a bit mask encoding the states of the mouse buttons. Use the
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; * MOUSE_BTN_XXX flags to decode a specific button.
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; */
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; ** MOUSE_BTN_XXX flags to decode a specific button.
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; */
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;
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.include "mouse-kernel.inc"
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@@ -3,9 +3,9 @@
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;
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; void mouse_hide (void);
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; /* Hide the mouse. The function manages a counter and may be called more than
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; * once. For each call to mouse_hide there must be a call to mouse_show to make
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; * the mouse visible again.
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; */
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; ** once. For each call to mouse_hide there must be a call to mouse_show to make
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; ** the mouse visible again.
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; */
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;
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.include "mouse-kernel.inc"
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@@ -3,8 +3,8 @@
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;
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; unsigned char __fastcall__ mouse_ioctl (unsigned char code, void* data);
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; /* Call the driver specific ioctl function. NON PORTABLE! Returns an error
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; * code.
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; */
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; ** code.
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; */
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;
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.import popa
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@@ -3,10 +3,10 @@
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;
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; void __fastcall__ mouse_move (int x, int y);
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; /* Set the mouse cursor to the given position. If a mouse cursor is defined
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; * and currently visible, the mouse cursor is also moved.
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; * NOTE: This function does not check if the given position is valid and
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; * inside the bounding box.
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; */
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; ** and currently visible, the mouse cursor is also moved.
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; ** NOTE: This function does not check if the given position is valid and
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; ** inside the bounding box.
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; */
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;
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.import incsp2
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@@ -3,19 +3,19 @@
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;
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; void __fastcall__ mouse_setbox (const struct mouse_box* box);
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; /* Set the bounding box for the mouse pointer movement. The mouse X and Y
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; * coordinates will never go outside the given box.
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; * NOTE: The function does *not* check if the mouse is currently inside the
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; * given margins. The proper way to use this function therefore is:
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; *
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; * - Hide the mouse
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; * - Set the bounding box
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; * - Place the mouse at the desired position
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; * - Show the mouse again.
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; *
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; * NOTE2: When setting the box to something that is larger than the actual
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; * screen, the positioning of the mouse cursor can fail. If such margins
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; * are really what you want, you have to use your own cursor routines.
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; */
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; ** coordinates will never go outside the given box.
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; ** NOTE: The function does *not* check if the mouse is currently inside the
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; ** given margins. The proper way to use this function therefore is:
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; **
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; ** - Hide the mouse
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; ** - Set the bounding box
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; ** - Place the mouse at the desired position
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; ** - Show the mouse again.
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; **
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; ** NOTE2: When setting the box to something that is larger than the actual
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; ** screen, the positioning of the mouse cursor can fail. If such margins
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; ** are really what you want, you have to use your own cursor routines.
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; */
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;
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;
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