Changed multi-line C comments into another style.

The left side doesn't look unbalanced.
This commit is contained in:
Greg King
2014-06-30 05:10:35 -04:00
parent 132d57f1ad
commit 0390c34e88
502 changed files with 8869 additions and 8884 deletions

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@@ -3,8 +3,8 @@
;
; unsigned char mouse_buttons (void);
; /* Return a bit mask encoding the states of the mouse buttons. Use the
; * MOUSE_BTN_XXX flags to decode a specific button.
; */
; ** MOUSE_BTN_XXX flags to decode a specific button.
; */
;
.include "mouse-kernel.inc"

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@@ -3,9 +3,9 @@
;
; void mouse_hide (void);
; /* Hide the mouse. The function manages a counter and may be called more than
; * once. For each call to mouse_hide there must be a call to mouse_show to make
; * the mouse visible again.
; */
; ** once. For each call to mouse_hide there must be a call to mouse_show to make
; ** the mouse visible again.
; */
;
.include "mouse-kernel.inc"

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@@ -3,8 +3,8 @@
;
; unsigned char __fastcall__ mouse_ioctl (unsigned char code, void* data);
; /* Call the driver specific ioctl function. NON PORTABLE! Returns an error
; * code.
; */
; ** code.
; */
;
.import popa

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@@ -3,10 +3,10 @@
;
; void __fastcall__ mouse_move (int x, int y);
; /* Set the mouse cursor to the given position. If a mouse cursor is defined
; * and currently visible, the mouse cursor is also moved.
; * NOTE: This function does not check if the given position is valid and
; * inside the bounding box.
; */
; ** and currently visible, the mouse cursor is also moved.
; ** NOTE: This function does not check if the given position is valid and
; ** inside the bounding box.
; */
;
.import incsp2

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@@ -3,19 +3,19 @@
;
; void __fastcall__ mouse_setbox (const struct mouse_box* box);
; /* Set the bounding box for the mouse pointer movement. The mouse X and Y
; * coordinates will never go outside the given box.
; * NOTE: The function does *not* check if the mouse is currently inside the
; * given margins. The proper way to use this function therefore is:
; *
; * - Hide the mouse
; * - Set the bounding box
; * - Place the mouse at the desired position
; * - Show the mouse again.
; *
; * NOTE2: When setting the box to something that is larger than the actual
; * screen, the positioning of the mouse cursor can fail. If such margins
; * are really what you want, you have to use your own cursor routines.
; */
; ** coordinates will never go outside the given box.
; ** NOTE: The function does *not* check if the mouse is currently inside the
; ** given margins. The proper way to use this function therefore is:
; **
; ** - Hide the mouse
; ** - Set the bounding box
; ** - Place the mouse at the desired position
; ** - Show the mouse again.
; **
; ** NOTE2: When setting the box to something that is larger than the actual
; ** screen, the positioning of the mouse cursor can fail. If such margins
; ** are really what you want, you have to use your own cursor routines.
; */
;
;