Changed multi-line C comments into another style.

The left side doesn't look unbalanced.
This commit is contained in:
Greg King
2014-06-30 05:10:35 -04:00
parent 132d57f1ad
commit 0390c34e88
502 changed files with 8869 additions and 8884 deletions

View File

@@ -52,111 +52,111 @@
/*
* The following is a corrected doc from the BGI font editor toolkit:
*
* BGI Stroke File Format
*
* The structure of Borland .CHR (stroke) files is as follows:
*
* ; offset 0h is a Borland header:
* ;
* HeaderSize equ 080h
* DataSize equ (size of font file)
* descr equ "Triplex font"
* fname equ "TRIP"
* MajorVersion equ 1
* MinorVersion equ 0
*
* db 'PK',8,8
* db 'BGI ',descr,' V'
* db MajorVersion+'0'
* db (MinorVersion / 10)+'0',(MinorVersion mod 10)+'0'
* db ' - 19 October 1987',0DH,0AH
* db 'Copyright (c) 1987 Borland International', 0dh,0ah
* db 0,1ah ; null & ctrl-Z = end
*
* dw HeaderSize ; size of header
* db fname ; font name
* dw DataSize ; font file size
* db MajorVersion,MinorVersion ; version #'s
* db 1,0 ; minimal version #'s
*
* db (HeaderSize - $) DUP (0) ; pad out to header size
*
* At offset 80h starts data for the file:
*
* ; 80h '+' flags stroke file type
* ; 81h-82h number chars in font file (n)
* ; 83h undefined
* ; 84h ASCII value of first char in file
* ; 85h-86h offset to stroke definitions (8+3n)
* ; 87h scan flag (normally 0)
* ; 88h distance from origin to top of capital
* ; 89h distance from origin to baseline
* ; 8Ah distance from origin to bottom descender
* ; 8Bh-8Fh undefined
* ; 90h offsets to individual character definitions
* ; 90h+2n width table (one word per character)
* ; 90h+3n start of character definitions
* ;
* The individual character definitions consist of a variable number of words
* describing the operations required to render a character. Each word
* consists of an (x,y) coordinate pair and a two-bit opcode, encoded as shown
* here:
*
* Byte 1 7 6 5 4 3 2 1 0 bit #
* op1 <seven bit signed X coord>
*
* Byte 2 7 6 5 4 3 2 1 0 bit #
* op2 <seven bit signed Y coord>
*
*
* Opcodes
*
* op1=0 op2=0 End of character definition.
* op1=1 op2=0 Move the pointer to (x,y)
* op1=1 op2=1 Draw from current pointer to (x,y)
*/
** The following is a corrected doc from the BGI font editor toolkit:
**
** BGI Stroke File Format
**
** The structure of Borland .CHR (stroke) files is as follows:
**
** ; offset 0h is a Borland header:
** ;
** HeaderSize equ 080h
** DataSize equ (size of font file)
** descr equ "Triplex font"
** fname equ "TRIP"
** MajorVersion equ 1
** MinorVersion equ 0
**
** db 'PK',8,8
** db 'BGI ',descr,' V'
** db MajorVersion+'0'
** db (MinorVersion / 10)+'0',(MinorVersion mod 10)+'0'
** db ' - 19 October 1987',0DH,0AH
** db 'Copyright (c) 1987 Borland International', 0dh,0ah
** db 0,1ah ; null & ctrl-Z = end
**
** dw HeaderSize ; size of header
** db fname ; font name
** dw DataSize ; font file size
** db MajorVersion,MinorVersion ; version #'s
** db 1,0 ; minimal version #'s
**
** db (HeaderSize - $) DUP (0) ; pad out to header size
**
** At offset 80h starts data for the file:
**
** ; 80h '+' flags stroke file type
** ; 81h-82h number chars in font file (n)
** ; 83h undefined
** ; 84h ASCII value of first char in file
** ; 85h-86h offset to stroke definitions (8+3n)
** ; 87h scan flag (normally 0)
** ; 88h distance from origin to top of capital
** ; 89h distance from origin to baseline
** ; 8Ah distance from origin to bottom descender
** ; 8Bh-8Fh undefined
** ; 90h offsets to individual character definitions
** ; 90h+2n width table (one word per character)
** ; 90h+3n start of character definitions
** ;
** The individual character definitions consist of a variable number of words
** describing the operations required to render a character. Each word
** consists of an (x,y) coordinate pair and a two-bit opcode, encoded as shown
** here:
**
** Byte 1 7 6 5 4 3 2 1 0 bit #
** op1 <seven bit signed X coord>
**
** Byte 2 7 6 5 4 3 2 1 0 bit #
** op2 <seven bit signed Y coord>
**
**
** Opcodes
**
** op1=0 op2=0 End of character definition.
** op1=1 op2=0 Move the pointer to (x,y)
** op1=1 op2=1 Draw from current pointer to (x,y)
*/
/* The target file format is designed to be read by a cc65 compiled program
* more easily. It should not be necessary to load the whole file into a
* buffer to parse it, or seek within the file. Also using less memory if
* possible would be fine. Therefore we use the following structure:
*
* Header portion:
* .byte $54, $43, $48, $00 ; "TCH" version
* .word <size of data portion>
* Data portion:
* .byte <top> ; Baseline to top
* .byte <bottom> ; Baseline to bottom
* .byte <height> ; Maximum char height
* .byte <width>, ... ; $5F width bytes
* .word <char definition offset>, ... ; $5F char def offsets
* Character definitions:
* .word <converted opcode>, ...
* .byte $80
*
* The baseline of the character is assume to be at position zero. top and
* bottom are both positive values. The former extends in positive, the other
* in negative direction of the baseline. height contains the sum of top and
* bottom and is stored here just for easier handling.
*
* The opcodes get converted for easier handling: END is marked by bit 7
* set in the first byte. The second byte of this opcode is not needed.
* Bit 7 of the second byte marks a MOVE (bit 7 = 0) or DRAW (bit 7 = 1).
*
* The number of characters is fixed to $20..$7E (space to tilde), so character
* widths and offsets can be stored in fixed size preallocated tables. The
* space for the character definitions is allocated on the heap, it's size
* is stored in the header.
*
* Above structure allows a program to read the header portion of the file,
* validate it, then read the remainder of the file into memory in one chunk.
* The character definition offsets will then be converted into pointers by
* adding the character definition base pointer to each.
*/
** more easily. It should not be necessary to load the whole file into a
** buffer to parse it, or seek within the file. Also using less memory if
** possible would be fine. Therefore we use the following structure:
**
** Header portion:
** .byte $54, $43, $48, $00 ; "TCH" version
** .word <size of data portion>
** Data portion:
** .byte <top> ; Baseline to top
** .byte <bottom> ; Baseline to bottom
** .byte <height> ; Maximum char height
** .byte <width>, ... ; $5F width bytes
** .word <char definition offset>, ... ; $5F char def offsets
** Character definitions:
** .word <converted opcode>, ...
** .byte $80
**
** The baseline of the character is assume to be at position zero. top and
** bottom are both positive values. The former extends in positive, the other
** in negative direction of the baseline. height contains the sum of top and
** bottom and is stored here just for easier handling.
**
** The opcodes get converted for easier handling: END is marked by bit 7
** set in the first byte. The second byte of this opcode is not needed.
** Bit 7 of the second byte marks a MOVE (bit 7 = 0) or DRAW (bit 7 = 1).
**
** The number of characters is fixed to $20..$7E (space to tilde), so character
** widths and offsets can be stored in fixed size preallocated tables. The
** space for the character definitions is allocated on the heap, it's size
** is stored in the header.
**
** Above structure allows a program to read the header portion of the file,
** validate it, then read the remainder of the file into memory in one chunk.
** The character definition offsets will then be converted into pointers by
** adding the character definition base pointer to each.
*/
@@ -227,8 +227,8 @@ static void OptVersion (const char* Opt attribute ((unused)),
static void ConvertChar (StrBuf* Data, const unsigned char* Buf, int Remaining)
/* Convert data for one character. Original data is in Buf, converted data
* will be placed in Data.
*/
** will be placed in Data.
*/
{
/* Convert all drawing vectors for this character */
while (1) {
@@ -289,11 +289,12 @@ static void ConvertFile (const char* Input, const char* Output)
/* The header of a BGI vector font file */
static const unsigned char ChrHeader[] = {
/* According to the Borland docs, the following should work, but it
* doesn't. Seems like there are fonts that work, but don't have the
* "BGI" string in the header. So we use just the PK\b\b mark as
* a header.
*
* 0x50, 0x4B, 0x08, 0x08, 0x42, 0x47, 0x49, 0x20 */
** doesn't. Seems like there are fonts that work, but don't have the
** "BGI" string in the header. So we use just the PK\b\b mark as
** a header.
**
** 0x50, 0x4B, 0x08, 0x08, 0x42, 0x47, 0x49, 0x20
*/
0x50, 0x4B, 0x08, 0x08
};
@@ -380,8 +381,8 @@ static void ConvertFile (const char* Input, const char* Output)
Print (stderr, 1, "%.*s\n", (int) (MsgEnd - Buf - 4), Buf+4);
/* Get pointers to the width table, the offset table and the vector data
* table. The first two corrected for 0x20 as first entry.
*/
** table. The first two corrected for 0x20 as first entry.
*/
OffsetBuf = Buf + 0x90 + ((0x20 - FirstChar) * 2);
WidthBuf = Buf + 0x90 + (CharCount * 2) + (0x20 - FirstChar);
VectorBuf = Buf + 0x90 + (CharCount * 3);
@@ -425,8 +426,8 @@ static void ConvertFile (const char* Input, const char* Output)
}
/* If the output file is NULL, use the name of the input file with ".tch"
* appended.
*/
** appended.
*/
if (Output == 0) {
Output = MakeFilename (Input, ".tch");
}