Changed multi-line C comments into another style.
The left side doesn't look unbalanced.
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@@ -235,22 +235,22 @@ static void WriteOutBuffer(StrBuf *D)
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static void encodeSprite(StrBuf *D, enum Mode M, char ColorBits, char ColorMask, char LineBuffer[512],
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int len, int LastOpaquePixel) {
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/*
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* The data starts with a byte count. It tells the number of bytes on this
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* line + 1.
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* Special case is a count of 1. It will change to next quadrant.
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* Other special case is 0. It will end the sprite.
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*
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* Ordinary data packet. These are bits in a stream.
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* 1=literal 0=packed
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* 4 bit count (+1)
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* for literal you put "count" values
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* for packed you repeat the value "count" times
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* Never use packed mode for one pixel
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* If the last bit on a line is 1 you need to add a byte of zeroes
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* A sequence 00000 ends a scan line
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*
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* All data is high nybble first
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*/
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** The data starts with a byte count. It tells the number of bytes on this
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** line + 1.
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** Special case is a count of 1. It will change to next quadrant.
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** Other special case is 0. It will end the sprite.
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**
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** Ordinary data packet. These are bits in a stream.
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** 1=literal 0=packed
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** 4 bit count (+1)
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** for literal you put "count" values
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** for packed you repeat the value "count" times
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** Never use packed mode for one pixel
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** If the last bit on a line is 1 you need to add a byte of zeroes
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** A sequence 00000 ends a scan line
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**
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** All data is high nybble first
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*/
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unsigned char V = 0;
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signed i;
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signed count;
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@@ -369,17 +369,17 @@ static void encodeSprite(StrBuf *D, enum Mode M, char ColorBits, char ColorMask,
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StrBuf* GenLynxSprite (const Bitmap* B, const Collection* A)
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/* Generate binary output in Lynx sprite format for the bitmap B. The output
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* is stored in a string buffer (which is actually a dynamic char array) and
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* returned.
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*
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* The Lynx will draw 4 quadrants:
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* - Down right
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* - Up right
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* - Up left
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* - Down left
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*
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* The sprite will end with a byte 0.
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*/
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** is stored in a string buffer (which is actually a dynamic char array) and
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** returned.
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**
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** The Lynx will draw 4 quadrants:
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** - Down right
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** - Up right
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** - Up left
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** - Down left
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**
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** The sprite will end with a byte 0.
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*/
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{
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enum Mode M;
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StrBuf* D;
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