Add info
This commit is contained in:
@@ -1,3 +1,21 @@
|
|||||||
|
; The internal font structure for Atari7800 needs a full set of 128
|
||||||
|
; characters. Each character is 16 x 8 bits.
|
||||||
|
; The font consists of 8 rows of data:
|
||||||
|
: row7
|
||||||
|
; row6
|
||||||
|
; row5
|
||||||
|
; row4
|
||||||
|
; row3
|
||||||
|
; row2
|
||||||
|
; row1
|
||||||
|
; row0
|
||||||
|
; Each row is 256 bytes long
|
||||||
|
; As we have 2 bits per pixel we need 2 bytes to represent
|
||||||
|
; one character. So we can fit 128 characters in this font
|
||||||
|
; When you later use the font you must address the characters as
|
||||||
|
; 0, 2, 4, 6, ... 254
|
||||||
|
; Odd indices cannot be used.
|
||||||
|
|
||||||
.export _font160
|
.export _font160
|
||||||
.rodata
|
.rodata
|
||||||
.align 256
|
.align 256
|
||||||
|
|||||||
Reference in New Issue
Block a user