Relocate register values outside structs, + more
Relocated register #define'd values outside of the structs, improved comment format, expanded & corrected some things. h/t Trevin Beattie (https://user.xmission.com/~trevin/) for the PIA register descriptions.
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@@ -18,7 +18,7 @@
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/* */
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/* (C) 2000 Freddy Offenga <taf_offenga@yahoo.com> */
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/* 24-Jan-2011: Christian Krueger: Added defines for Antic instruction set */
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/* 2019-01-12: Bill Kendrick <nbs@sonic.net>: More defines for registers */
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/* 2019-01-14: Bill Kendrick <nbs@sonic.net>: More defines for registers */
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/* */
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/* */
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/* This software is provided 'as-is', without any expressed or implied */
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@@ -47,21 +47,57 @@
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/* Define a structure with the ANTIC coprocessor's register offsets */
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struct __antic {
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unsigned char dmactl; /* (W) direct memory access control */
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unsigned char chactl; /* (W) character mode control */
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unsigned char dlistl; /* display list pointer low-byte */
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unsigned char dlisth; /* display list pointer high-byte */
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unsigned char hscrol; /* (W) horizontal scroll enable */
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unsigned char vscrol; /* (W) vertical scroll enable */
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unsigned char unuse0; /* unused */
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unsigned char pmbase; /* (W) msb of p/m base address (for when DMACTL has player and/or missile DMA enabled) */
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unsigned char unuse1; /* unused */
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unsigned char chbase; /* (W) msb of character set base address */
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unsigned char wsync; /* (W) wait for horizontal synchronization */
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unsigned char vcount; /* (R) vertical line counter */
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unsigned char penh; /* (R) light pen horizontal position */
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unsigned char penv; /* (R) light pen vertical position */
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unsigned char nmien; /* (W) non-maskable interrupt enable */
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unsigned char nmires;
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/* (W) ("NMIRES") nmi reset -- clears the interrupt request register; resets all of the NMI status together
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** (R) ("NMIST") nmi status -- holds cause for the NMI interrupt
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*/
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};
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/* DMACTL register options */
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/* Initialized to 0x22: DMA fetch, normal playfield, no PMG DMA, double-line PMGs */
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/* Playfield modes: */
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#define DMACTL_PLAYFIELD_NONE 0x00
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#define DMACTL_PLAYFIELD_NARROW 0x01 /* e.g., 32 bytes per scanline with thick borders */
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#define DMACTL_PLAYFIELD_NORMAL 0x02 /* e.g., 40 bytes per scanline with normal borders */
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#define DMACTL_PLAYFIELD_WIDE 0x03 /* e.g., 48 bytes per scanline with no borders (overscan) */
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/* Other options: */
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#define DMACTL_DMA_MISSILES 0x04 /* if not set, GTIA's GRAFP0 thru GRAFP3 used for player shapes; if set, ANTIC's PMBASE will be used to fetch shapes via DMA */
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#define DMACTL_DMA_PLAYERS 0x08 /* (ditto, using GTIA's GRAFM for missile shapes...) */
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#define DMACTL_PMG_SINGLELINE 0x10 /* if not set, default is double-scanline resolution PMGs */
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#define DMACTL_DMA_FETCH 0x20 /* if not set, disables ANTIC operation since it cannot fetch Display List instructions */
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/* Initialized to 0x22 (DMA fetch, normal playfield, no PMG DMA, double-line PMGs) */
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/* If not set, GTIA's GRAFP0 thru GRAFP3, and/or GRAFM registers are used for
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** player & missile shapes, respectively. (Modify the registers during the horizontal blank
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** (Display List Interrupt), a la "racing the beam" on an Atari VCS/2600, )
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** if set, ANTIC's PMBASE will be used to fetch shapes from memory via DMA.
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*/
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#define DMACTL_DMA_MISSILES 0x04
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#define DMACTL_DMA_PLAYERS 0x08
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/* Unless set, PMGs (as fetched via DMA) will be double-scanline resolution */
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#define DMACTL_PMG_SINGLELINE 0x10
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/* Unless set, ANTIC operation is disabled, since it cannot fetch
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** Display List instructions
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*/
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#define DMACTL_DMA_FETCH 0x20
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unsigned char chactl; /* (W) character mode control */
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/* CHACTL register options */
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/* Initialized to 2 (CHACTL_CHAR_NORMAL | CHACTL_INV_PRESENT) */
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/* Inverted (upside-down) characters */
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#define CHACTL_CHAR_NORMAL 0x00
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@@ -72,31 +108,25 @@ struct __antic {
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#define CHACTL_INV_OPAQUE 0x01 /* chars with high-bit appear as space */
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#define CHACTL_INV_PRESENT 0x02 /* chars with high-bit are reverse-video */
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/* N.B. Default is "CHACTL_CHAR_NORMAL | CHACTL_INV_PRESENT", aka decimal 2 */
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/* Register bits for NMIEN (enabling interrupts)
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** and NMIST (determining the cause for the NMI interrupt)
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*/
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unsigned char dlistl; /* display list pointer low-byte */
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unsigned char dlisth; /* display list pointer high-byte */
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unsigned char hscrol; /* (W) horizontal scroll enable */
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unsigned char vscrol; /* (W) vertical scroll enable */
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unsigned char unuse0; /* unused */
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unsigned char pmbase; /* (W) msb of p/m base address (for when DMACTL has player and/or missile DMA enabled) */
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unsigned char unuse1; /* unused */
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unsigned char chbase; /* (W) character set base address */
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unsigned char wsync; /* (W) wait for horizontal synchronization */
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unsigned char vcount; /* (R) vertical line counter */
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unsigned char penh; /* (R) light pen horizontal position */
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unsigned char penv; /* (R) light pen vertical position */
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#define NMIEN_DLI 0x80
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/* Display List Interrupts
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** Called on a modeline when "DL_DLI" bit is set the ANTIC instruction,
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** and jumps through VDSLST vector.
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*/
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unsigned char nmien; /* (W) non-maskable interrupt enable */
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#define NMIEN_VBI 0x40
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/* Vertical Blank Interrupt
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** Called during every vertical blank; see SYSVBV, VVBLKI, CRITIC, and VVBLKD,
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** as well as the SETVBV routine.
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*/
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/* NMIEN settings: */
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#define NMIEN_DLI 0x80 /* see also: DL_DLI */
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#define NMIEN_VBI 0x40
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#define NMIEN_RESET 0x20
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unsigned char nmires; /* (W) ("NMIRES") nmi reset; (R) ("NMIST") nmi status */
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};
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/* [Reset] key pressed */
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/* ANTIC instruction set */
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