Redesigned the IRQ and BREAK logic, debugged the mouse routines
git-svn-id: svn://svn.cc65.org/cc65/trunk@898 b7a2c559-68d2-44c3-8de9-860c34a00d81
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@@ -10,6 +10,7 @@
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.export _mouse_box, _mouse_info
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.export _mouse_move, _mouse_pos
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.export _mouse_buttons, _mouse_info
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.condes MouseIRQ, 2
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.import _readjoy
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.import popa, popax, addysp1
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@@ -39,10 +40,11 @@ XCORR = SPRITE_WIDTH
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; unsigned char type);
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;
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_mouse_init:
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.proc _mouse_init
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jsr popa ; Ignore type and port
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ldy OldIRQ+1 ; Already initialized?
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lda Initialized ; Already initialized?
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bne AlreadyInitialized ; Jump if yes
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; Initialize variables
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@@ -75,49 +77,53 @@ _mouse_init:
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sta XMax
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stx XMax+1 ; XMax = 320 + sprite width
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; Remember the old IRQ vector
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; Save the old init status and reset bit 0. This will disable the BASIC
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; IRQ handler which will otherwise try to manage the mouse sprite on its
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; own
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lda IRQVec
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sta OldIRQ
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lda IRQVec+1
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sta OldIRQ+1
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lda INIT_STATUS
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sta OldInitStatus
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and #$FE
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sta INIT_STATUS
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; Set our own IRQ vector. We cheat here to save a few bytes of code:
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; The function is expected to return a value not equal to zero on success,
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; and since we know that the high byte of the IRQ handler address is never
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; zero, we will return just this byte.
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; Mouse successfully initialized
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ldx #<MouseIRQ
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lda #>MouseIRQ
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bne SetIRQ ; Branch always
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lda #1
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sta Initialized
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rts
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AlreadyInitialized:
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lda #0 ; Error
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lda #0 ; Error
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rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; void mouse_done (void);
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;
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_mouse_done:
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ldx OldIRQ ; Initialized?
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lda OldIRQ+1
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beq Done ; Jump if no
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ldy #0
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sty OldIRQ+1 ; Reset the initialized flag
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SetIRQ: sei ; Disable interrupts
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stx IRQVec ; Set the new/old vector
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sta IRQVec+1
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cli ; Enable interrupts
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Done: rts
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.proc _mouse_done
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lda Initialized ; Initialized?
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beq @L1 ; Jump if no
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lda #0
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sta Initialized ; Reset the initialized flag
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lda OldInitStatus ; Load the old BASIC int bit
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and #$01 ; Mask it
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ora INIT_STATUS ; Restore the old state
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sta INIT_STATUS
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@L1: rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; void mouse_hide (void);
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;
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_mouse_hide:
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.proc _mouse_hide
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lda Invisible ; Get the flag
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bne @L1 ; Jump if already invisible
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@@ -130,12 +136,15 @@ _mouse_hide:
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@L1: inc Invisible ; Set the flag to invisible
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rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; void mouse_show (void);
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;
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_mouse_show:
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.proc _mouse_show
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lda Invisible ; Mouse invisible?
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beq @L1 ; Jump if no
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dec Invisible ; Set the flag
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@@ -150,12 +159,15 @@ _mouse_show:
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@L1: rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; void __fastcall__ mouse_box (int minx, int miny, int maxx, int maxy);
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;
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_mouse_box:
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.proc _mouse_box
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ldy #0 ; Stack offset
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add YCorr ; Adjust the Y value
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@@ -197,13 +209,16 @@ _mouse_box:
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jmp addysp1 ; Drop params, return
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.endproc
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; --------------------------------------------------------------------------
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;
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; void __fastcall__ mouse_pos (struct mouse_pos* pos);
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; /* Return the current mouse position */
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;
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_mouse_pos:
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.proc _mouse_pos
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sta ptr1
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stx ptr1+1 ; Remember the argument pointer
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@@ -233,13 +248,15 @@ _mouse_pos:
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rts ; Done
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.endproc
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; --------------------------------------------------------------------------
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;
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; void __fastcall__ mouse_info (struct mouse_info* info);
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; /* Return the state of the mouse buttons and the position of the mouse */
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;
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_mouse_info:
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.proc _mouse_info
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; We're cheating here to keep the code smaller: The first fields of the
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; mouse_info struct are identical to the mouse_pos struct, so we will just
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@@ -256,12 +273,15 @@ _mouse_info:
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rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; void __fastcall__ mouse_move (int x, int y);
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;
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_mouse_move:
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.proc _mouse_move
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add YCorr ; Add Y coordinate correction
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bcc @L1
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inx
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@@ -283,23 +303,32 @@ _mouse_move:
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rts
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.endproc
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; --------------------------------------------------------------------------
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;
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; unsigned char mouse_buttons (void);
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;
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_mouse_buttons:
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.proc _mouse_buttons
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lda #$00 ; Use port #0
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jmp _readjoy ; Same as joystick
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.endproc
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; --------------------------------------------------------------------------
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;
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; Mouse interrupt handler
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;
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;
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IRQDone:rts
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MouseIRQ:
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cld
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lda SID_ADConv1 ; Get mouse X movement
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lda Initialized ; Mouse initialized?
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beq IRQDone ; Jump if no
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lda SID_ADConv1 ; Get mouse X movement
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ldy OldPotX
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jsr MoveCheck ; Calculate movement vector
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sty OldPotX
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@@ -364,14 +393,39 @@ MouseIRQ:
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@L4: sty YPos
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stx YPos+1
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; Move the mouse sprite if it is enabled
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; Move the mouse sprite to the current mouse position. Must be called
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; with interrupts off. MoveSprite1 is an entry without checking.
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jsr MoveSprite ; Move the sprite
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MoveSprite:
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; Jump to the next IRQ handler
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lda Invisible ; Mouse visible?
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bne Done ; Jump if no
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jmp (OldIRQ)
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; Set the high X bit
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MoveSprite1:
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lda VIC_SPR_HI_X ; Get high X bits of all sprites
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and #$FE ; Clear bit for sprite #0
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ldy XPos+1 ; Test Y position
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beq @L5
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ora #$01 ; Set high X bit
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@L5: sta VIC_SPR_HI_X ; Set hi X sprite values
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; Set the low X byte
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lda XPos
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sta VIC_SPR0_X ; Set low byte
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; Set the Y position
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ldy YPos+1 ; Negative or too large?
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bne Done ; Jump if yes
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lda YPos
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sta VIC_SPR0_Y ; Set Y position
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; Done
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Done: rts
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; --------------------------------------------------------------------------
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;
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@@ -383,7 +437,8 @@ MouseIRQ:
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; x/a = delta value for position
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;
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MoveCheck:
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.proc MoveCheck
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sty OldValue
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sta NewValue
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ldx #$00
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@@ -409,50 +464,15 @@ MoveCheck:
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@L2: txa ; A = $00
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rts
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; --------------------------------------------------------------------------
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;
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; Move the mouse sprite to the current mouse position. Must be called
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; with interrupts off. MoveSprite1 is an entry without checking.
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;
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MoveSprite:
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lda Invisible ; Mouse visible?
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bne MoveSpriteDone ; Jump if no
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; Set the high X bit
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MoveSprite1:
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lda VIC_SPR_HI_X ; Get high X bits of all sprites
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and #$FE ; Clear bit for sprite #0
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ldy XPos+1 ; Test Y position
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beq @L1
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ora #$01 ; Set high X bit
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@L1: sta VIC_SPR_HI_X ; Set hi X sprite values
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; Set the low X byte
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lda XPos
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sta VIC_SPR0_X ; Set low byte
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; Set the Y position
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ldy YPos+1 ; Negative or too large?
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bne MoveSpriteDone ; Jump if yes
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lda YPos
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sta VIC_SPR0_Y ; Set Y position
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; Done
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MoveSpriteDone:
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rts
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.endproc
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; --------------------------------------------------------------------------
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; Data
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.bss
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OldIRQ: .res 2 ; Old IRQ vector
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Initialized: .res 1 ; True if mouse initialized
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OldInitStatus: .res 1 ; Old IRQ flag value
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OldValue: .res 1 ; Temp for MoveCheck routine
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NewValue: .res 1 ; Temp for MoveCheck routine
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YCorr: .res 1 ; Correction for Y coordinate
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