Added a way to show the default mouse pointer on C64 TGI (graphics) screens.

This commit is contained in:
Greg King
2017-01-18 16:05:47 -05:00
parent 977bca922b
commit 54ff808c2c
3 changed files with 47 additions and 11 deletions

View File

@@ -0,0 +1,21 @@
; C64 sprite addresses for the TGI mouse pointer
;
; 2017-01-13, Greg King
; In order to provide a visible mouse pointer during TGI's graphics mode,
; the object file "c64-tgimousedata.o" must be linked explicitly into
; a program file. Example:
;
; cl65 -t c64 -o program-file main-code.c subroutines.s c64-tgimousedata.o
;
; Note: Currently, a program cannot have default
; pointers for both text and graphic modes.
; The TGI graphics mode uses VIC-II's 16K bank number three.
;
; Address of the TGI bitmap's color RAM
COLORMAP := $D000
.export mcb_spritepointer := COLORMAP + $03F8
.export mcb_spritememory := COLORMAP + $0400

View File

@@ -1,7 +1,9 @@
;
; Graphics driver for the 320x200x2 mode on the C64.
;
; Based on Stephen L. Judds GRLIB code
; Based on Stephen L. Judd's GRLIB code.
;
; 2017-01-13, Greg King
;
.include "zeropage.inc"
@@ -351,7 +353,7 @@ SETPALETTE:
@L2: sta CBASE+$0000,y
sta CBASE+$0100,y
sta CBASE+$0200,y
sta CBASE+$0300,y
sta CBASE+$02e8,y
iny
bne @L2
pla
@@ -872,7 +874,7 @@ TEXTSTYLE:
OUTTEXT:
; Calculate a pointer to the representation of the character in the
; character ROM
; character ROM
ldx #((>(CHARROM + $0800)) >> 3)
ldy #0
@@ -957,5 +959,3 @@ CALC: lda Y1
lda #00
@L9: sta INRANGE
rts