Keep low level VIC sprite stuff out of user code.
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30
libsrc/cbm/mcbpointershape.s
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30
libsrc/cbm/mcbpointershape.s
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@@ -0,0 +1,30 @@
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; VIC sprite data for the mouse pointer (an arrow)
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.export _mouse_def_pointershape
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.segment "INIT"
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_mouse_def_pointershape:
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.byte %11111110, %00000000, %00000000
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.byte %11111100, %00000000, %00000000
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.byte %11111000, %00000000, %00000000
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.byte %11111100, %00000000, %00000000
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.byte %11011110, %00000000, %00000000
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.byte %10001111, %00000000, %00000000
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.byte %00000111, %10000000, %00000000
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.byte %00000011, %11000000, %00000000
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.byte %00000001, %11100000, %00000000
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.byte %00000000, %11110000, %00000000
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.byte %00000000, %01111000, %00000000
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.byte %00000000, %00111000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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.byte %00000000, %00000000, %00000000
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