Fixed many comments
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@@ -15,7 +15,7 @@
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.segment "BOOTLDR"
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;**********************************
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; Here is the bootloader in plaintext
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; The idea is to make the smalles possible encrypted loader as decryption
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; The idea is to make the smallest possible encrypted loader as decryption
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; is very slow. The minimum size is 49 bytes plus a zero byte.
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;**********************************
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; EXE = $fb68
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@@ -40,7 +40,7 @@ EE_C_WRITE = $14
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EE_C_READ = $18
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EE_C_ERASE = $1C
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EE_C_EWEN = $13
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EE_C_EWEN2 = $FF ;; C0 schould be enough
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EE_C_EWEN2 = $FF ;; C0 should be enough
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EE_C_EWDS = $10
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EE_C_EWDS2 = $00
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@@ -41,7 +41,7 @@ EE_C_WRITE = $14
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EE_C_READ = $18
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EE_C_ERASE = $1C
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EE_C_EWEN = $13
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EE_C_EWEN2 = $FF ;; C0 schould be enough
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EE_C_EWEN2 = $FF ;; C0 should be enough
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EE_C_EWDS = $10
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EE_C_EWDS2 = $00
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@@ -43,7 +43,7 @@ libref: .addr $0000 ; Library reference
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; to an RTS for test versions (function not implemented). A future version may
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; allow for emulation: In this case the vector will be zero. Emulation means
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; that the graphics kernel will emulate the function by using lower level
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; primitives - for example ploting a line by using calls to SETPIXEL.
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; primitives - for example plotting a line by using calls to SETPIXEL.
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.addr INSTALL
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.addr UNINSTALL
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@@ -258,7 +258,7 @@ GETERROR:
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;
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; The TGI lacks a way to draw sprites. As that functionality is vital to
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; Lynx games we borrow this CONTROL function to implement the still
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; missing tgi_draw_sprite funtion. To use this in your C-program
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; missing tgi_draw_sprite function. To use this in your C-program
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; do a #define tgi_draw_sprite(spr) tgi_ioctl(0, spr)
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;
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; To do a flip-screen call tgi_ioctl(1, 0)
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