Removed joy_masks array.

So far the joy_masks array allowed several joystick drivers for a single target to each have different joy_read return values. However this meant that every call to joy_read implied an additional joy_masks lookup to post-process the return value.

Given that almost all targets only come with a single joystick driver this seems an inappropriate overhead. Therefore now the target header files contain constants matching the return value of the joy_read of the joystick driver(s) on that target.

If there indeed are several joystick drivers for a single target they must agree on a common return value for joy_read. In some cases this was alredy the case as there's a "natural" return value for joy_read. However a few joystick drivers need to be adjusted. This may cause some overhead inside the driver. But that is for sure smaller than the overhead introduced by the joy_masks lookup before.

!!! ToDo !!!

The following three joystick drivers become broken with this commit and need to be adjusted:
- atrmj8.s
- c64-numpad.s
- vic20-stdjoy.s
This commit is contained in:
Oliver Schmidt
2017-08-19 19:11:28 +02:00
parent f5e9b4012a
commit 7f52a770d9
44 changed files with 222 additions and 354 deletions

View File

@@ -27,26 +27,6 @@
.addr $0000
; Symbolic names for joystick masks (similar names like the defines in joystick.h, but not related to them)
JOY_UP = $10
JOY_DOWN = $04
JOY_LEFT = $20
JOY_RIGHT = $08
JOY_FIRE = $01
JOY_FIRE2 = $02
; Joystick state masks (8 values)
.byte JOY_UP
.byte JOY_DOWN
.byte JOY_LEFT
.byte JOY_RIGHT
.byte JOY_FIRE
.byte JOY_FIRE2
.byte $00 ; Future expansion
.byte $00 ; Future expansion
; Jump table.
.addr INSTALL
@@ -60,6 +40,13 @@ JOY_FIRE2 = $02
JOY_COUNT = 2 ; Number of joysticks we support
; Symbolic names for joystick masks (similar names like the defines in joystick.h, but not related to them)
JOY_UP = $10
JOY_DOWN = $04
JOY_LEFT = $20
JOY_RIGHT = $08
; ------------------------------------------------------------------------
; Code
@@ -129,7 +116,7 @@ convert:
; values were shifted to the right to be identical).
; Why are there two bits indicating a pressed trigger?
; According to the "Second book of programs for the Dick Smith Wizard"
; (pg. 88ff), the left hand fire button gives the value of
; (pg. 88ff), the left hand button gives the value of
; %00010001 and the right hand button gives %00100010
; Why two bits? Can there be cases that just one of those bits is set?
; Until these questions have been answered, we only use the lower two