Removed joy_masks array.

So far the joy_masks array allowed several joystick drivers for a single target to each have different joy_read return values. However this meant that every call to joy_read implied an additional joy_masks lookup to post-process the return value.

Given that almost all targets only come with a single joystick driver this seems an inappropriate overhead. Therefore now the target header files contain constants matching the return value of the joy_read of the joystick driver(s) on that target.

If there indeed are several joystick drivers for a single target they must agree on a common return value for joy_read. In some cases this was alredy the case as there's a "natural" return value for joy_read. However a few joystick drivers need to be adjusted. This may cause some overhead inside the driver. But that is for sure smaller than the overhead introduced by the joy_masks lookup before.

!!! ToDo !!!

The following three joystick drivers become broken with this commit and need to be adjusted:
- atrmj8.s
- c64-numpad.s
- vic20-stdjoy.s
This commit is contained in:
Oliver Schmidt
2017-08-19 19:11:28 +02:00
parent f5e9b4012a
commit 7f52a770d9
44 changed files with 222 additions and 354 deletions

View File

@@ -58,21 +58,19 @@ int main (void)
#if defined(__ATARI5200__) || defined(__CREATIVISION__)
cprintf ("%1d:%-3s%-3s%-3s%-3s%-3s%-3s",
i,
(j & joy_masks[JOY_UP])? " U " : " ",
(j & joy_masks[JOY_DOWN])? " D " : " ",
(j & joy_masks[JOY_LEFT])? " L " : " ",
(j & joy_masks[JOY_RIGHT])? " R " : " ",
(j & joy_masks[JOY_FIRE])? " 1 " : " ",
(j & joy_masks[JOY_FIRE2])? " 2 " : " ");
JOY_UP(j)? " U " : " - ",
JOY_DOWN(j)? " D " : " - ",
JOY_LEFT(j)? " L " : " - ",
JOY_RIGHT(j)? " R " : " - ",
JOY_BTN_1(j)? " 1 " : " - ");
#else
cprintf ("%2d: %-6s%-6s%-6s%-6s%-6s%-6s",
i,
(j & joy_masks[JOY_UP])? " up " : " ---- ",
(j & joy_masks[JOY_DOWN])? " down " : " ---- ",
(j & joy_masks[JOY_LEFT])? " left " : " ---- ",
(j & joy_masks[JOY_RIGHT])? "right " : " ---- ",
(j & joy_masks[JOY_FIRE])? " fire " : " ---- ",
(j & joy_masks[JOY_FIRE2])? "fire2 " : " ---- ");
JOY_UP(j)? " up " : " ---- ",
JOY_DOWN(j)? " down " : " ---- ",
JOY_LEFT(j)? " left " : " ---- ",
JOY_RIGHT(j)? "right " : " ---- ",
JOY_BTN_1(j)? "button" : " ---- ");
#endif
}
}