Removed (pretty inconsistently used) tab chars from source code base.
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@@ -1,8 +1,8 @@
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/*****************************************************************************/
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/* */
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/* atari.h */
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/* atari.h */
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/* */
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/* Atari system specific definitions */
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/* Atari system specific definitions */
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/* */
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/* */
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/* */
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@@ -45,11 +45,11 @@
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/* Character codes */
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#define CH_DELCHR 0xFE /* delete char under the cursor */
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#define CH_ENTER 0x9B
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#define CH_ESC 0x1B
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#define CH_CURS_UP 28
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#define CH_CURS_DOWN 29
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#define CH_DELCHR 0xFE /* delete char under the cursor */
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#define CH_ENTER 0x9B
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#define CH_ESC 0x1B
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#define CH_CURS_UP 28
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#define CH_CURS_DOWN 29
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#define CH_CURS_LEFT 30
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#define CH_CURS_RIGHT 31
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@@ -63,26 +63,26 @@
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#define CH_INSLINE 0x9D /* insert line */
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/* These are defined to be Atari + NumberKey */
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#define CH_F1 177
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#define CH_F2 178
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#define CH_F3 179
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#define CH_F4 180
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#define CH_F5 181
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#define CH_F6 182
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#define CH_F7 183
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#define CH_F8 184
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#define CH_F9 185
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#define CH_F10 176
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#define CH_F1 177
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#define CH_F2 178
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#define CH_F3 179
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#define CH_F4 180
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#define CH_F5 181
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#define CH_F6 182
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#define CH_F7 183
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#define CH_F8 184
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#define CH_F9 185
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#define CH_F10 176
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#define CH_ULCORNER 0x11
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#define CH_URCORNER 0x05
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#define CH_LLCORNER 0x1A
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#define CH_LRCORNER 0x03
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#define CH_TTEE 0x17
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#define CH_BTEE 0x18
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#define CH_LTEE 0x01
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#define CH_RTEE 0x04
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#define CH_CROSS 0x13
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#define CH_ULCORNER 0x11
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#define CH_URCORNER 0x05
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#define CH_LLCORNER 0x1A
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#define CH_LRCORNER 0x03
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#define CH_TTEE 0x17
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#define CH_BTEE 0x18
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#define CH_LTEE 0x01
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#define CH_RTEE 0x04
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#define CH_CROSS 0x13
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#define CH_HLINE 0x12
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#define CH_VLINE 0x7C
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@@ -114,22 +114,22 @@
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/* Color defines, similar to c64 colors (untested) */
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/* Note that the conio color implementation is monochrome (bgcolor and textcolor are only placeholders) */
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/* Use the defines with the setcolor() or _atari_xxxcolor() functions */
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#define COLOR_BLACK _gtia_mkcolor(HUE_GREY,0)
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#define COLOR_WHITE _gtia_mkcolor(HUE_GREY,7)
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#define COLOR_RED _gtia_mkcolor(HUE_REDORANGE,1)
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#define COLOR_CYAN _gtia_mkcolor(HUE_CYAN,3)
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#define COLOR_VIOLET _gtia_mkcolor(HUE_PURPLE,4)
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#define COLOR_GREEN _gtia_mkcolor(HUE_GREEN,2)
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#define COLOR_BLUE _gtia_mkcolor(HUE_BLUE,2)
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#define COLOR_YELLOW _gtia_mkcolor(HUE_YELLOW,7)
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#define COLOR_ORANGE _gtia_mkcolor(HUE_ORANGE,5)
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#define COLOR_BROWN _gtia_mkcolor(HUE_YELLOW,2)
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#define COLOR_LIGHTRED _gtia_mkcolor(HUE_REDORANGE,6)
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#define COLOR_GRAY1 _gtia_mkcolor(HUE_GREY,2)
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#define COLOR_GRAY2 _gtia_mkcolor(HUE_GREY,3)
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#define COLOR_LIGHTGREEN _gtia_mkcolor(HUE_GREEN,6)
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#define COLOR_LIGHTBLUE _gtia_mkcolor(HUE_BLUE,6)
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#define COLOR_GRAY3 _gtia_mkcolor(HUE_GREY,5)
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#define COLOR_BLACK _gtia_mkcolor(HUE_GREY,0)
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#define COLOR_WHITE _gtia_mkcolor(HUE_GREY,7)
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#define COLOR_RED _gtia_mkcolor(HUE_REDORANGE,1)
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#define COLOR_CYAN _gtia_mkcolor(HUE_CYAN,3)
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#define COLOR_VIOLET _gtia_mkcolor(HUE_PURPLE,4)
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#define COLOR_GREEN _gtia_mkcolor(HUE_GREEN,2)
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#define COLOR_BLUE _gtia_mkcolor(HUE_BLUE,2)
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#define COLOR_YELLOW _gtia_mkcolor(HUE_YELLOW,7)
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#define COLOR_ORANGE _gtia_mkcolor(HUE_ORANGE,5)
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#define COLOR_BROWN _gtia_mkcolor(HUE_YELLOW,2)
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#define COLOR_LIGHTRED _gtia_mkcolor(HUE_REDORANGE,6)
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#define COLOR_GRAY1 _gtia_mkcolor(HUE_GREY,2)
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#define COLOR_GRAY2 _gtia_mkcolor(HUE_GREY,3)
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#define COLOR_LIGHTGREEN _gtia_mkcolor(HUE_GREEN,6)
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#define COLOR_LIGHTBLUE _gtia_mkcolor(HUE_BLUE,6)
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#define COLOR_GRAY3 _gtia_mkcolor(HUE_GREY,5)
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/* color register functions */
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extern void __fastcall__ _setcolor (unsigned char color_reg, unsigned char hue, unsigned char luminace);
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