Removed (pretty inconsistently used) tab chars from source code base.

This commit is contained in:
Oliver Schmidt
2013-05-09 13:56:54 +02:00
parent 44fd1082ae
commit 85885001b1
1773 changed files with 62864 additions and 62868 deletions

View File

@@ -6,7 +6,7 @@
.include "zeropage.inc"
.include "mouse-kernel.inc"
.include "c128.inc"
.include "c128.inc"
.macpack generic
@@ -73,11 +73,11 @@ SCREEN_WIDTH = 320
Vars:
YPos: .res 2 ; Current mouse position, Y
XPos: .res 2 ; Current mouse position, X
XMin: .res 2 ; X1 value of bounding box
YMin: .res 2 ; Y1 value of bounding box
XMax: .res 2 ; X2 value of bounding box
YMax: .res 2 ; Y2 value of bounding box
Buttons: .res 1 ; Button mask
XMin: .res 2 ; X1 value of bounding box
YMin: .res 2 ; Y1 value of bounding box
XMax: .res 2 ; X2 value of bounding box
YMax: .res 2 ; Y2 value of bounding box
Buttons: .res 1 ; Button mask
; Temporary value used in the int handler
@@ -94,7 +94,7 @@ Temp: .res 1
.word 0 ; YMin
.word SCREEN_WIDTH ; XMax
.word SCREEN_HEIGHT ; YMax
.byte 0 ; Buttons
.byte 0 ; Buttons
.endproc
.code
@@ -183,7 +183,7 @@ SETBOX: sta ptr1
bpl @L1
cli
rts
rts
;----------------------------------------------------------------------------
; GETBOX: Return the mouse bounding box. The parameters are passed as they
@@ -201,7 +201,7 @@ GETBOX: sta ptr1
bpl @L1
cli
rts
rts
;----------------------------------------------------------------------------
; MOVE: Move the mouse to a new position. The position is passed as it comes
@@ -225,41 +225,41 @@ MOVE: sei ; No interrupts
lda (sp),y
sta XPos ; New X position
jsr CMOVEX ; Move the cursor
jsr CMOVEX ; Move the cursor
cli ; Allow interrupts
rts
cli ; Allow interrupts
rts
;----------------------------------------------------------------------------
; BUTTONS: Return the button mask in a/x.
BUTTONS:
lda Buttons
ldx #$00
rts
lda Buttons
ldx #$00
rts
;----------------------------------------------------------------------------
; POS: Return the mouse position in the MOUSE_POS struct pointed to by ptr1.
; No return code required.
POS: ldy #MOUSE_POS::XCOORD ; Structure offset
POS: ldy #MOUSE_POS::XCOORD ; Structure offset
sei ; Disable interrupts
lda XPos ; Transfer the position
sta (ptr1),y
lda XPos+1
iny
sta (ptr1),y
lda YPos
sei ; Disable interrupts
lda XPos ; Transfer the position
sta (ptr1),y
lda XPos+1
iny
sta (ptr1),y
lda YPos+1
cli ; Enable interrupts
lda YPos
iny
sta (ptr1),y
lda YPos+1
cli ; Enable interrupts
iny
sta (ptr1),y ; Store last byte
rts ; Done
rts ; Done
;----------------------------------------------------------------------------
; INFO: Returns mouse position and current button mask in the MOUSE_INFO
@@ -270,15 +270,15 @@ POS: ldy #MOUSE_POS::XCOORD ; Structure offset
; call _mouse_pos to initialize the struct pointer and fill the position
; fields.
INFO: jsr POS
INFO: jsr POS
; Fill in the button state
lda Buttons
ldy #MOUSE_INFO::BUTTONS
sta (ptr1),y
lda Buttons
ldy #MOUSE_INFO::BUTTONS
sta (ptr1),y
rts
rts
;----------------------------------------------------------------------------
; IOCTL: Driver defined entry point. The wrapper will pass a pointer to ioctl
@@ -297,11 +297,11 @@ IOCTL: lda #<MOUSE_ERR_INV_IOCTL ; We don't support ioclts for now
; MUST return carry clear.
;
IRQ: lda #$7F
sta CIA1_PRA
lda CIA1_PRB ; Read joystick #0
IRQ: lda #$7F
sta CIA1_PRA
lda CIA1_PRB ; Read joystick #0
and #$1F
eor #$1F ; Make all bits active high
eor #$1F ; Make all bits active high
sta Temp
; Check for a pressed button and place the result into Buttons
@@ -315,45 +315,45 @@ IRQ: lda #$7F
; Check left/right
lda Temp ; Read joystick #0
and #(JOY::LEFT | JOY::RIGHT)
beq @SkipX ;
and #(JOY::LEFT | JOY::RIGHT)
beq @SkipX ;
; We will cheat here and rely on the fact that either the left, OR the right
; bit can be active
and #JOY::RIGHT ; Check RIGHT bit
bne @Right
lda #$FF
tax
bne @AddX ; Branch always
@Right: lda #$01
ldx #$00
and #JOY::RIGHT ; Check RIGHT bit
bne @Right
lda #$FF
tax
bne @AddX ; Branch always
@Right: lda #$01
ldx #$00
; Calculate the new X coordinate (--> a/y)
@AddX: add XPos
tay ; Remember low byte
txa
adc XPos+1
tax
tay ; Remember low byte
txa
adc XPos+1
tax
; Limit the X coordinate to the bounding box
cpy XMin
sbc XMin+1
bpl @L1
ldy XMin
ldx XMin+1
jmp @L2
@L1: txa
cpy XMin
sbc XMin+1
bpl @L1
ldy XMin
ldx XMin+1
jmp @L2
@L1: txa
cpy XMax
sbc XMax+1
bmi @L2
ldy XMax
ldx XMax+1
@L2: sty XPos
stx XPos+1
cpy XMax
sbc XMax+1
bmi @L2
ldy XMax
ldx XMax+1
@L2: sty XPos
stx XPos+1
; Move the mouse pointer to the new X pos
@@ -363,45 +363,45 @@ IRQ: lda #$7F
; Calculate the Y movement vector
@SkipX: lda Temp ; Read joystick #0
and #(JOY::UP | JOY::DOWN) ; Check up/down
beq @SkipY ;
and #(JOY::UP | JOY::DOWN) ; Check up/down
beq @SkipY ;
; We will cheat here and rely on the fact that either the up, OR the down
; bit can be active
lsr a ; Check UP bit
bcc @Down
lda #$FF
tax
bne @AddY
@Down: lda #$01
ldx #$00
lsr a ; Check UP bit
bcc @Down
lda #$FF
tax
bne @AddY
@Down: lda #$01
ldx #$00
; Calculate the new Y coordinate (--> a/y)
@AddY: add YPos
tay ; Remember low byte
txa
adc YPos+1
tax
@AddY: add YPos
tay ; Remember low byte
txa
adc YPos+1
tax
; Limit the Y coordinate to the bounding box
cpy YMin
sbc YMin+1
bpl @L3
ldy YMin
ldx YMin+1
jmp @L4
@L3: txa
cpy YMin
sbc YMin+1
bpl @L3
ldy YMin
ldx YMin+1
jmp @L4
@L3: txa
cpy YMax
sbc YMax+1
bmi @L4
ldy YMax
ldx YMax+1
@L4: sty YPos
stx YPos+1
cpy YMax
sbc YMax+1
bmi @L4
ldy YMax
ldx YMax+1
@L4: sty YPos
stx YPos+1
; Move the mouse pointer to the new X pos