Removed (pretty inconsistently used) tab chars from source code base.

This commit is contained in:
Oliver Schmidt
2013-05-09 13:56:54 +02:00
parent 44fd1082ae
commit 85885001b1
1773 changed files with 62864 additions and 62868 deletions

View File

@@ -64,13 +64,13 @@ VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
txa
adc #0
bne @L1 ; Branch if high byte not zero
lda VIC_SPR_HI_X ; Get high X bits of all sprites
and #MOUSE_SPR_NMASK ; Clear high bit for sprite
lda VIC_SPR_HI_X ; Get high X bits of all sprites
and #MOUSE_SPR_NMASK ; Clear high bit for sprite
sta VIC_SPR_HI_X
rts
@L1: lda VIC_SPR_HI_X ; Get high X bits of all sprites
ora #MOUSE_SPR_MASK ; Set high bit for sprite
@L1: lda VIC_SPR_HI_X ; Get high X bits of all sprites
ora #MOUSE_SPR_MASK ; Set high bit for sprite
sta VIC_SPR_HI_X
rts
@@ -83,7 +83,7 @@ VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
.proc movey
add #50 ; Y correction (first visible line)
sta VIC_SPR_Y ; Set Y position
sta VIC_SPR_Y ; Set Y position
rts
.endproc