Removed (pretty inconsistently used) tab chars from source code base.

This commit is contained in:
Oliver Schmidt
2013-05-09 13:56:54 +02:00
parent 44fd1082ae
commit 85885001b1
1773 changed files with 62864 additions and 62868 deletions

View File

@@ -22,16 +22,16 @@
/*****************************************************************************/
/* Data */
/* Data */
/*****************************************************************************/
/* Tables with voice data.
*
* Bit Description
* Bit Description
* -------------------------------------------
* 15 Pause bit.
* 15 Pause bit.
* 12-14 Octave
* 8-11 Tone (index into frequency table)
* 7 Unused. Was thought as a control bit in the original version to
@@ -885,12 +885,12 @@ static unsigned long FreqTab [12] = {
typedef struct {
unsigned char DoneMask; /* Set this if we're done */
unsigned char Trigger; /* Trigger value */
unsigned char Ticks; /* Ticks for this tone */
unsigned Freq; /* Actual frequency value */
unsigned* Data; /* Pointer to data */
struct __sid_voice* Voice; /* Pointer to sid registers */
unsigned char DoneMask; /* Set this if we're done */
unsigned char Trigger; /* Trigger value */
unsigned char Ticks; /* Ticks for this tone */
unsigned Freq; /* Actual frequency value */
unsigned* Data; /* Pointer to data */
struct __sid_voice* Voice; /* Pointer to sid registers */
} VoiceCtrl;
/* Control structs for all three voices */
@@ -919,7 +919,7 @@ static unsigned char NextClock;
static clock_t StartTime;
/* Number of ticks for each tone */
#define TICKS_PER_TONE 4
#define TICKS_PER_TONE 4
/* Done flag. Contains one bit for each voice. Will contain 0x07 if all
* voices have finished playing.
@@ -929,7 +929,7 @@ static unsigned char Done;
/*****************************************************************************/
/* Code */
/* Code */
/*****************************************************************************/
@@ -948,22 +948,22 @@ static void MakeNiceScreen (void)
/* Make a nice screen */
{
typedef struct {
unsigned char Y;
char* Msg;
unsigned char Y;
char* Msg;
} TextDesc;
static TextDesc Text [] = {
{ 2, "Wolfgang Amadeus Mozart" },
{ 4, "\"Eine kleine Nachtmusik\"" },
{ 5, "(KV 525)" },
{ 2, "Wolfgang Amadeus Mozart" },
{ 4, "\"Eine kleine Nachtmusik\"" },
{ 5, "(KV 525)" },
{ 9, "Ported to the SID in 1987 by" },
{ 11, "Joachim von Bassewitz" },
{ 12, "(joachim@von-bassewitz.de)" },
{ 13, "and" },
{ 14, "Ullrich von Bassewitz" },
{ 15, "(ullrich@von-bassewitz.de)" },
{ 18, "C Implementation by" },
{ 19, "Ullrich von Bassewitz" },
{ 23, "Press any key to quit..." },
{ 11, "Joachim von Bassewitz" },
{ 12, "(joachim@von-bassewitz.de)" },
{ 13, "and" },
{ 14, "Ullrich von Bassewitz" },
{ 15, "(ullrich@von-bassewitz.de)" },
{ 18, "C Implementation by" },
{ 19, "Ullrich von Bassewitz" },
{ 23, "Press any key to quit..." },
};
register const TextDesc* T;
@@ -1004,8 +1004,8 @@ static void MakeNiceScreen (void)
/* Write something into the frame */
for (I = 0, T = Text; I < sizeof (Text) / sizeof (Text [0]); ++I) {
X = (XSize - strlen (T->Msg)) / 2;
cputsxy (X, T->Y, T->Msg);
++T;
cputsxy (X, T->Y, T->Msg);
++T;
}
}
@@ -1017,7 +1017,7 @@ static void TimeSync (void)
static unsigned char Clock;
do {
Clock = clock ();
Clock = clock ();
} while (Clock != NextClock);
NextClock = Clock + TICKS_PER_TONE;
}
@@ -1041,11 +1041,11 @@ static void DisplayTime (void)
* just write to the memory space.
*/
#if defined(__CBM510__) || defined(__CBM610__)
# define outb(addr,val) pokebsys ((unsigned)(addr), val)
# define outw(addr,val) pokewsys ((unsigned)(addr), val)
# define outb(addr,val) pokebsys ((unsigned)(addr), val)
# define outw(addr,val) pokewsys ((unsigned)(addr), val)
#else
# define outb(addr,val) (*(addr)) = (val)
# define outw(addr,val) (*(addr)) = (val)
# define outb(addr,val) (*(addr)) = (val)
# define outw(addr,val) (*(addr)) = (val)
#endif
@@ -1055,9 +1055,9 @@ int main (void)
unsigned char I;
unsigned char Tone;
unsigned char Octave;
unsigned Val;
struct __sid_voice* Voice;
register VoiceCtrl* VC;
unsigned Val;
struct __sid_voice* Voice;
register VoiceCtrl* VC;
/* Initialize the debugger */
DbgInit (0);
@@ -1089,74 +1089,74 @@ int main (void)
/* Play each voice until all three are done */
while (Done != 0x07) {
/* Display the time in the lower left corner */
DisplayTime ();
/* Display the time in the lower left corner */
DisplayTime ();
/* Wait for the next run */
TimeSync ();
/* Wait for the next run */
TimeSync ();
/* Check for a key */
if (kbhit ()) {
if (cgetc () == 'd') {
/* Start the debugger */
BREAK ();
} else {
/* Stop playing music */
break;
}
}
/* Check for a key */
if (kbhit ()) {
if (cgetc () == 'd') {
/* Start the debugger */
BREAK ();
} else {
/* Stop playing music */
break;
}
}
/* Play all three voices */
for (I = 0; I < 3; ++I) {
/* Play all three voices */
for (I = 0; I < 3; ++I) {
/* Get a pointer to this voice */
VC = V [I];
Voice = VC->Voice;
/* Get a pointer to this voice */
VC = V [I];
Voice = VC->Voice;
/* Is this voice done? */
if (Done & VC->DoneMask) {
/* Voice already done */
continue;
}
/* Is this voice done? */
if (Done & VC->DoneMask) {
/* Voice already done */
continue;
}
/* Do we have any more ticks to play? */
if (VC->Ticks == 0) {
/* We need new data */
if ((Val = *VC->Data) == 0) {
/* End of data. Mark the voice as done */
Done |= VC->DoneMask;
continue;
}
++VC->Data;
/* Do we have any more ticks to play? */
if (VC->Ticks == 0) {
/* We need new data */
if ((Val = *VC->Data) == 0) {
/* End of data. Mark the voice as done */
Done |= VC->DoneMask;
continue;
}
++VC->Data;
/* Get the ticks from the data */
VC->Ticks = (Val & 0x7F) - 1;
/* Get the ticks from the data */
VC->Ticks = (Val & 0x7F) - 1;
/* Check if this is a tone or a pause */
if (Val & 0x8000) {
/* This is a pause. Remember it and shut off the SID */
outb (&Voice->ctrl, VC->Trigger & 0xFE);
} else {
/* This is a tone. Extract the attributes. */
Tone = (Val >> 8) & 0x0F;
Octave = ((Val >> 12) & 0x07) ^ 0x07;
/* Calculate the frequency */
VC->Freq = FreqTab [Tone] >> Octave;
/* Set the frequency */
outw (&Voice->freq, VC->Freq);
/* Start the tone */
outb (&Voice->ctrl, VC->Trigger);
}
} else {
/* Decrement the ticks. If this is the last tick of a tone,
* reset bit 0 of the trigger value and write it back to the
* SID to start the release phase.
*/
if (--(VC->Ticks) == 0) {
outb (&Voice->ctrl, VC->Trigger & 0xFE);
}
}
}
/* Check if this is a tone or a pause */
if (Val & 0x8000) {
/* This is a pause. Remember it and shut off the SID */
outb (&Voice->ctrl, VC->Trigger & 0xFE);
} else {
/* This is a tone. Extract the attributes. */
Tone = (Val >> 8) & 0x0F;
Octave = ((Val >> 12) & 0x07) ^ 0x07;
/* Calculate the frequency */
VC->Freq = FreqTab [Tone] >> Octave;
/* Set the frequency */
outw (&Voice->freq, VC->Freq);
/* Start the tone */
outb (&Voice->ctrl, VC->Trigger);
}
} else {
/* Decrement the ticks. If this is the last tick of a tone,
* reset bit 0 of the trigger value and write it back to the
* SID to start the release phase.
*/
if (--(VC->Ticks) == 0) {
outb (&Voice->ctrl, VC->Trigger & 0xFE);
}
}
}
}
/* Reset the SID */
@@ -1169,7 +1169,7 @@ int main (void)
/* If we have a character, remove it from the buffer */
if (kbhit ()) {
cgetc ();
cgetc ();
}
/* Done */