Some fine tuning of the mouse driver interface harmonization.
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@@ -27,8 +27,7 @@ VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
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; --------------------------------------------------------------------------
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; Hide the mouse pointer. Always called with interrupts disabled.
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.proc hide
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hide:
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ldy #15
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sty IndReg
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@@ -41,13 +40,10 @@ VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
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sty IndReg
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rts
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.endproc
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; --------------------------------------------------------------------------
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; Show the mouse pointer. Always called with interrupts disabled.
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.proc show
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show:
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ldy #15
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sty IndReg
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@@ -58,34 +54,25 @@ VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
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ldy ExecReg
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sty IndReg
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rts
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.endproc
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; --------------------------------------------------------------------------
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; Draw the mouse pointer. Always called with interrupts disabled.
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.proc draw
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rts
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.endproc
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; Fall through
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; --------------------------------------------------------------------------
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; Prepare to move the mouse pointer. Always called with interrupts disabled.
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.proc move
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prep:
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; Fall through
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; --------------------------------------------------------------------------
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; Draw the mouse pointer. Always called with interrupts disabled.
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draw:
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rts
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.endproc
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; --------------------------------------------------------------------------
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; Move the mouse pointer x position to the value in .XA. Always called with
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; interrupts disabled.
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.proc movex
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movex:
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ldy #15
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sty IndReg
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@@ -112,16 +99,13 @@ VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
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@L1: lda (vic),y ; Get high x bits of all sprites
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ora #MOUSE_SPR_MASK ; Set high bit for sprite
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sta (vic),y
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bnz @L0 ; branch always
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.endproc
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bnz @L0 ; Branch always
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; --------------------------------------------------------------------------
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; Move the mouse pointer y position to the value in .XA. Always called with
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; interrupts disabled.
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.proc movey
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movey:
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ldy #15
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sty IndReg
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@@ -133,8 +117,6 @@ VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
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sty IndReg
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rts
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.endproc
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; --------------------------------------------------------------------------
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; Callback structure
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@@ -143,7 +125,7 @@ VIC_SPR_Y = (VIC_SPR0_Y + 2*MOUSE_SPR) ; Sprite Y register
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_mouse_def_callbacks:
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.addr hide
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.addr show
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.addr prep
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.addr draw
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.addr move
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.addr movex
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.addr movey
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