moved all notes into regular documentation
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PC-Engine (PCE) target support for cc65. this is still work in progress and
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a couple of things need to be fixed:
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- 6 button gamepads are different and need slightly different code
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interruptor support in crt0 (and cfg) is missing
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- clock() should be hooked to a VBL interrupt
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a good emulator to use for PC-Engine is "mednafen" (mednafen.sourceforge.net)
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run the compiled binary like this:
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> mednafen -force_module pce <yourprogram.pce>
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joypad keys are mapped like this:
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w/s/a/d up/down/left/right
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numpad 2 (?) button
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numpad 3 (?) button
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enter (start) button
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some useful resources on PCE coding:
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http://blog.blockos.org/?tag=pc-engine
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http://pcedev.blockos.org/viewforum.php?f=5
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http://www.romhacking.net/?page=documents&category=&platform=4&game=&author=&perpage=20&level=&title=&desc=&docsearch=Go
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http://archaicpixels.com/Main_Page
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http://www.magicengine.com/mkit/doc.html
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https://github.com/uli/huc
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http://www.zeograd.com/parse.php?src=hucf
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