Added projects for the remaining binaries to the MS VS 2010 solution.
This commit is contained in:
122
src/sp65.vcxproj
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122
src/sp65.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{4388D1AF-C7EA-4AD4-8E80-CA1FB7BF76BF}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>sp65</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)..\bin\</OutDir>
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<IntDir>$(SolutionDir)..\wrk\$(ProjectName)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)..\bin\</OutDir>
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<IntDir>$(SolutionDir)..\wrk\$(ProjectName)\$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CONSOLE;_DEBUG</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>common</AdditionalIncludeDirectories>
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<TreatWarningAsError>true</TreatWarningAsError>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>$(IntDir)..\..\common\$(Configuration)\common.lib</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CONSOLE;NDEBUG</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>common</AdditionalIncludeDirectories>
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<TreatWarningAsError>true</TreatWarningAsError>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<AdditionalDependencies>$(IntDir)..\..\common\$(Configuration)\common.lib</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="sp65\asm.c" />
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<ClCompile Include="sp65\attr.c" />
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<ClCompile Include="sp65\bin.c" />
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<ClCompile Include="sp65\bitmap.c" />
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<ClCompile Include="sp65\c.c" />
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<ClCompile Include="sp65\color.c" />
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<ClCompile Include="sp65\convert.c" />
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<ClCompile Include="sp65\error.c" />
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<ClCompile Include="sp65\fileio.c" />
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<ClCompile Include="sp65\geosbitmap.c" />
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<ClCompile Include="sp65\geosicon.c" />
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<ClCompile Include="sp65\input.c" />
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<ClCompile Include="sp65\koala.c" />
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<ClCompile Include="sp65\lynxsprite.c" />
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<ClCompile Include="sp65\main.c" />
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<ClCompile Include="sp65\output.c" />
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<ClCompile Include="sp65\palette.c" />
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<ClCompile Include="sp65\pcx.c" />
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<ClCompile Include="sp65\raw.c" />
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<ClCompile Include="sp65\vic2sprite.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="sp65\asm.h" />
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<ClInclude Include="sp65\attr.h" />
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<ClInclude Include="sp65\bin.h" />
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<ClInclude Include="sp65\bitmap.h" />
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<ClInclude Include="sp65\c.h" />
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<ClInclude Include="sp65\color.h" />
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<ClInclude Include="sp65\convert.h" />
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<ClInclude Include="sp65\error.h" />
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<ClInclude Include="sp65\fileio.h" />
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<ClInclude Include="sp65\geosbitmap.h" />
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<ClInclude Include="sp65\geosicon.h" />
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<ClInclude Include="sp65\input.h" />
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<ClInclude Include="sp65\koala.h" />
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<ClInclude Include="sp65\lynxsprite.h" />
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<ClInclude Include="sp65\output.h" />
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<ClInclude Include="sp65\palette.h" />
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<ClInclude Include="sp65\pcx.h" />
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<ClInclude Include="sp65\pixel.h" />
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<ClInclude Include="sp65\raw.h" />
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<ClInclude Include="sp65\vic2sprite.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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