Creativison changes.
This change includes some cleanups, removal of mainargs.s (game console programs never have arguments), and a workaround for a problem I'm seeing. The problem is that sometimes (in fact, more often than not) the clrscr() call in testcode/lib/joy-test.c writes some garbage chars on the screen (most often a "P"). Could be my hardware (I haven't seen it on MAME), but to me the root cause is still unknown.
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@@ -4,7 +4,7 @@ SYMBOLS {
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MEMORY {
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ZP: file = "", define = yes, start = $0020, size = $00E0;
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RAM: file = "", define = yes, start = $01FA, size = $0206;
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ROM: file = %O, define = yes, start = $B000, size = $1000;
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ROM: file = %O, define = yes, start = $B000, size = $1000, fill = yes, fillval = $FF;
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}
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SEGMENTS {
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ZEROPAGE: load = ZP, type = zp;
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