Default atatixl.cfg file now leaves the character generator at $E000.
This reduces the potential to flicker, but creates two separate memory areas in the high memory. For applications which require a large continuous memory space in high memory, atarixl-largehimem.cfg is provided. With high IRQ activity or DL interrupt there might be flicker.
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@@ -38,11 +38,14 @@ MEMORY {
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# defines entry point into program
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TRAILER: file = %O, start = $0000, size = $0006;
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# address of relocated character generator
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CHARGEN: file = "", define = yes, start = $D800, size = $0400;
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# memory beneath the ROM preceeding the character generator
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HIDDEN_RAM2: file = "", define = yes, start = $D800, size = $0800;
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# address of relocated character generator (same addess as ROM version)
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CHARGEN: file = "", define = yes, start = $E000, size = $0400;
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# memory beneath the ROM
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HIDDEN_RAM: file = "", define = yes, start = $DC00, size = $FFF0 - $DC00;
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HIDDEN_RAM: file = "", define = yes, start = $E400, size = $FFF0 - $E400;
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}
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SEGMENTS {
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@@ -56,8 +59,8 @@ SEGMENTS {
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SAVEAREA: load = SRPREPCHNK, type = bss, define = yes; # shared btw. SRPREP and RAM
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LOWDATA: load = SRPREPCHNK, type = bss, define = yes; # " " " " " " " "
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SRPREP: load = SRPREPCHNK, type = rw, define = yes;
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SHADOW_RAM: load = SRPREPCHNK, run = HIDDEN_RAM, type = rw, define = yes, optional = yes;
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SHADOW_RAM2: load = SRPREPCHNK, run = HIDDEN_RAM, type = rw, define = yes, optional = yes;
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SHADOW_RAM: load = SRPREPCHNK, run = HIDDEN_RAM, type = rw, define = yes, optional = yes;
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SHADOW_RAM2: load = SRPREPCHNK, run = HIDDEN_RAM2, type = rw, define = yes, optional = yes;
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SRPREPTRL: load = SRPREPTRL, type = ro;
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MAINHDR: load = MAINHDR, type = ro;
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