Used an easier-to-remember way of creating a program that uses graphics RAM for other purposes.
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@@ -2,10 +2,10 @@ SYMBOLS {
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__TAPEHDR__: type = import;
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__BASHDR__: type = import;
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__PROGFLAG__: type = weak, value = $00; # $00=BASIC, $80=machine code
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__AUTORUN__: type = weak, value = $00; # $C7=run, $00=only load
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__AUTORUN__: type = weak, value = $00; # $00=only load, $C7=run
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__STACKSIZE__: type = weak, value = $0800; # 2K stack
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__RAMEND__: type = weak, value = $9800; # graphics RAM not grabbed
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# __RAMEND__: type = weak, value = $B400; # graphics RAM grabbed
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__GRAB__: type = weak, value = 0; # 0=don't grab graphics RAM, 1=grab graphics RAM
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__RAMEND__: type = weak, value = $9800 + $1C00 * __GRAB__;
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}
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MEMORY {
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ZP: file = "", define = yes, start = $00E2, size = $001A;
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