Fix joystick driver. Add interruptor support.
Note that the joystick driver doesn't support combined movements (like left/up or right/down). This should be fixed.
This commit is contained in:
@@ -4,11 +4,13 @@
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.export _exit
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.export __STARTUP__ : absolute = 1 ; Mark as startup
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.export irq2
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.import zerobss, copydata
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.import initlib, donelib, callmain
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.import __VECTORS_LOAD__, __VECTORS_RUN__, __VECTORS_SIZE__
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.import __ZP_LAST__, __STACKSIZE__, __RAM_START__
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.include "creativision.inc"
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.include "zeropage.inc"
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; ------------------------------------------------------------------------
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@@ -61,8 +63,8 @@ loop: jmp loop
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.segment "VECTORS"
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irq1: jmp $FF3F
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irq2: jmp $FF52
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irq1: jmp BIOS_IRQ1_ADDR
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irq2: jmp BIOS_IRQ2_ADDR
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; ------------------------------------------------------------------------
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; Define CART setup values for BIOS.
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@@ -92,7 +94,7 @@ irq2: jmp $FF52
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; BIOS Vector after NMI or RESET
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; Keeping with retail cartridges, we jump back to BIOS ROM and have it
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; setup zeropage etc, and show the Creativision logo and copyright.
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.addr $F808
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.addr BIOS_NMI_RESET_ADDR
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; BIOS Short Interrupt Handler
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; Vectored from BIOS ROM:FE2C. This should contain a pointer to the user's
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40
libsrc/creativision/irq.s
Normal file
40
libsrc/creativision/irq.s
Normal file
@@ -0,0 +1,40 @@
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;
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; IRQ handling (CreatiVision version)
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;
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.export initirq, doneirq
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.import callirq, irq2
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.include "creativision.inc"
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; ------------------------------------------------------------------------
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.segment "ONCE"
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initirq:
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lda #<IRQStub
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ldx #>IRQStub
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jmp setvec
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; ------------------------------------------------------------------------
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.code
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doneirq:
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lda #<BIOS_IRQ2_ADDR
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ldx #>BIOS_IRQ2_ADDR
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setvec: sei
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sta irq2+1
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stx irq2+2
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cli
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rts
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; ------------------------------------------------------------------------
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.segment "CODE"
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IRQStub:
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cld ; Just to be sure
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jsr callirq ; Call the functions
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jmp BIOS_IRQ2_ADDR ; Jump to the BIOS IRQ vector
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@@ -49,7 +49,7 @@
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; ------------------------------------------------------------------------
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; Constants
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JOY_COUNT = 2 ; Number of joysticks we support
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JOY_COUNT = 2 ; Number of joysticks we support
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; ------------------------------------------------------------------------
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; Code
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@@ -66,7 +66,7 @@ JOY_COUNT = 2 ; Number of joysticks we support
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INSTALL:
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lda #JOY_ERR_OK
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ldx #0
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; rts ; Fall through
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; rts ; Fall through
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; ------------------------------------------------------------------------
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; UNINSTALL routine. Is called before the driver is removed from memory.
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@@ -91,14 +91,14 @@ COUNT:
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;
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READJOY:
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and #1 ; fix joystick number
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bne READJOY_1 ; read right joystick
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and #1 ; fix joystick number
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bne READJOY_1 ; read right joystick
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; Read left joystick
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ldx ZP_JOY0_DIR
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lda ZP_JOY0_BUTTONS
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jmp convert ; convert joystick state to sane cc65 values
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jmp convert ; convert joystick state to sane cc65 values
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; Read right joystick
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@@ -108,8 +108,8 @@ READJOY_1:
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lda ZP_JOY1_BUTTONS
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lsr a
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lsr a
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;jmp convert ; convert joystick state to sane cc65 values
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; fall thru...
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;jmp convert ; convert joystick state to sane cc65 values
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; fall thru...
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; ------------------------------------------------------------------------
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; convert: make runtime lib compatible values
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@@ -119,7 +119,7 @@ READJOY_1:
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convert:
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ldy #0
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sty retval ; initialize return value
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sty retval ; initialize return value
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; ------
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; buttons:
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@@ -127,7 +127,7 @@ convert:
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; values were shifted to the right to be identical).
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; Why are there two bits indicating a pressed trigger?
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; According to the "Second book of programs for the Dick Smith Wizard"
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; (pg. 88ff), the left hand fire button gives the value of
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; (pg. 88ff), the left hand fire button gives the value of
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; %00010001 and the right hand button gives %00100010
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; Why two bits? Am I missing something? Can there be cases that just
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; one of those bits is set?
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@@ -137,7 +137,7 @@ convert:
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and #%00010001
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beq cnv_1
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inc retval ; left button pressed
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inc retval ; left button pressed
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cnv_1: tya
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and #%00100010
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@@ -145,45 +145,47 @@ cnv_1: tya
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lda #$02
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ora retval
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sta retval ; right button pressed
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sta retval ; right button pressed
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; ------
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; direction:
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cnv_2: txa
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; tested with https://sourceforge.net/projects/creativisionemulator
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; $49 - %01001001 - up
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; $41 - %01000001 - down
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; $4D - %01001101 - left
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; $45 - %01000101 - right
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;
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; are these correct? "Second book of programs for the Dick Smith Wizard" pg. 85 says something different
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; ignored for now...
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; $85 - %10000101 - up + right
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; $8D - %10001101 - down + left
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; $89 - %10001001 - up + left
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; $85 - %10000101 - down + right (emulator bug?)
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; tested with https://sourceforge.net/projects/creativisionemulator
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; $49 - %01001001 - up
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; $41 - %01000001 - down
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; $4D - %01001101 - left
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; $45 - %01000101 - right
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;
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; are these correct? "Second book of programs for the Dick Smith Wizard" pg. 85 says something different
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; ignored for now...
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; $85 - %10000101 - up + right
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; $8D - %10001101 - down + left
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; $89 - %10001001 - up + left
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; $85 - %10000101 - down + right (emulator bug?)
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bit testbit ; bit #0 set?
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beq done ; no, no direction
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bit testbit ; bit #0 set?
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beq done ; no, no direction
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and #%00001100 ; mask out other bits
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tax
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lda #%00000100 ; init bitmask
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loop: dex
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bmi done2
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asl a
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bne loop
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and #%00001100 ; mask out other bits
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lsr a
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lsr a
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tax
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lda #%00000100 ; init bitmask
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loop: dex
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bmi done2
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asl a
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bne loop
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done2: ora retval
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rts
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done2: ora retval
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rts
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done: lda retval
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rts
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done: lda retval
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rts
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; ------------------------------------------------------------------------
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;
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.data
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testbit:.byte $01
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testbit:.byte $01
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; ------------------------------------------------------------------------
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;
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