The OSI C1P alternative boot file format works, but the code in the source listing does not match the ASCII-coded hex translation (which is actually used). This is confusing to anyone trying to maintain the code. Also, the source code does not assemble when ASM is defined. With these changes the source file should correctly match what is used at run time.
155 lines
4.2 KiB
ArmAsm
155 lines
4.2 KiB
ArmAsm
;
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; 2015-03-08, Greg King
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;
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; When you want to create a program with the alternate file format,
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; add "-u __BOOT__" to the cl65/ld65 command line. Then, the linker
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; will import this symbol name; and, link this module at the front
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; of your program file.
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.export __BOOT__ : abs = 1
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.import __MAIN_START__, __MAIN_SIZE__, __BSS_RUN__
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; ------------------------------------------------------------------------
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load_addr := __MAIN_START__
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load_size = __BSS_RUN__ - __MAIN_START__
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ram_top := __MAIN_START__ + __MAIN_SIZE__
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.segment "BOOT"
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; If you want to change how this bootstrap loader works, then:
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; 1. edit this assembly source code,
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; 2. define the constant ASM (uncomment the line below),
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; 3. assemble this file (and, make a listing of that assembly),
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; 4. copy the listing's hex codes into the .byte lines below (notice that most
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; of the strings are followed by CR; it's required by the OS65V monitor)
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; (be sure to match the listing's lines against the .byte lines),
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; 5. undefine ASM (recomment the line),
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; 6. assemble this file, again,
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; 7. and, add the object file to "osic1p.lib".
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;ASM = 1
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.ifdef ASM
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.include "screen-c1p-24x24.s"
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.macpack generic
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load := $08 ; private variables
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count := $0A
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GETCHAR := $FFBF ; gets one character from ACIA
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FIRSTVISC = $85 ; Offset of first visible character in video RAM
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LINEDIST = $20 ; Offset in video RAM between two lines
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ldy #<$00
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lda #<load_addr
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ldx #>load_addr
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sta load
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stx load+1
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lda #<load_size
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eor #$FF
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sta count
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lda #>load_size
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eor #$FF
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sta count+1
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L1: inc count
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bnz L2
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inc count+1
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bze L3
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L2: jsr GETCHAR ; (doesn't change .Y)
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sta (load),y
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; Show that the file is being loaded by rotating an arrow on the screen.
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;
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tya
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lsr a
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lsr a
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and #8 - 1
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ora #$10 ; eight arrow characters
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sta C1P_SCR_BASE + FIRSTVISC + 2 * LINEDIST + 11
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iny
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bnz L1
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inc load+1
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bnz L1 ; branch always
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L3: jmp load_addr
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.else
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.mac hex1 h
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.lobytes ((h) & $0F) + (((h) & $0F) > 9) * 7 + '0'
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.endmac
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.mac hex2 h
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hex1 (h) >> 4
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hex1 (h) >> 0
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.endmac
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.mac hex4 h
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hex2 >(h)
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hex2 <(h)
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.endmac
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CR = $0D
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.byte CR, CR
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.byte "." ; set an address
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hex4 ram_top ; put loader where stack will sit
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.byte "/" ; write bytes into RAM
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; ASCII-coded hexadecimal translation of the above assembly code.
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; It was copied from the assembler listing.
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.byte "A0", CR, "00", CR
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.byte "A9", CR
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hex2 <load_addr
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.byte CR, "A2", CR
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hex2 >load_addr
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.byte CR, "85", CR, "08", CR
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.byte "86", CR, "09", CR
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.byte "A9", CR
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hex2 <load_size
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.byte CR, "49", CR, "FF", CR
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.byte "85", CR, "0A", CR
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.byte "A9", CR
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hex2 >load_size
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.byte CR, "49", CR, "FF", CR
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.byte "85", CR, "0B", CR
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.byte "E6", CR, "0A", CR
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.byte "D0", CR, "04", CR
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.byte "E6", CR, "0B", CR
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.byte "F0", CR, "16", CR
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.byte "20", CR, "BF", CR, "FF", CR
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.byte "91", CR, "08", CR
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.byte "98", CR
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.byte "4A", CR
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.byte "4A", CR
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.byte "29", CR, "07", CR
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.byte "09", CR, "10", CR
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.byte "8D", CR, "D0", CR, "D0", CR
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.byte "C8", CR
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.byte "D0", CR, "E6", CR
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.byte "E6", CR, "09", CR
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.byte "D0", CR, "E2", CR
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.byte "4C", CR
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hex2 <load_addr
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.byte CR
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hex2 >load_addr
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.byte CR, "."
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hex4 ram_top
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.byte "G" ; go to address
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.endif
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