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nes-emu/wasm/wasm.html
Matthew Pomes ce3b197d52
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Update wasm page text
2026-04-09 07:41:31 -05:00

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HTML

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Wasm test</title>
<style>
canvas {
width: 512px;
height: 480px;
image-rendering: pixelated;
}
.flex {
display: flex;
gap: 2em;
}
.col {
flex-direction: column;
}
</style>
</head>
<body>
<h1>NES Emulator</h1>
<div class="flex">
<canvas id="main_view" width="256px" height="240px"></canvas>
<div>
<h4>Controls:</h4>
<p>D-Pad: Arrow keys</p>
<p>A: A key</p>
<p>B: S key</p>
<p>Start: Q key</p>
<p>Select: W key</p>
<button id="pause">Play</button>
</div>
<div class="flex col">
<h4>Load new ROM:</h4>
<input id="file" type="file" />
<button id="load">Load ROM</button>
</div>
</div>
<p>
A partially implemented NES emulator, implemented in Rust. It's compiled to web assembly and hosted
here for your enjoyment.
</p>
<p>
<a href="https://gitea.loadingm.xyz/the10thwiz/nes-emu">Source is available for those interested.</a>
</p>
<p>
The APU isn't fully emulated yet, and many of the features implemented don't work properly yet. Audio
is disabled.
<!-- Run `window.play_audio = true;` in the dev console to enable audio -->
</p>
<p>
This emulator has been primarily tested with Super Mario Bros, although the game hasn't been fully tested.
Very few mapper chips have actually been implemented, so it's quite likely many games will fail to
load at all.
</p>
<script type="module">
import init from "./wasm.js";
init();
</script>
</body>
</html>