Working Sprite implementation
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@@ -35,7 +35,10 @@ use tracing_subscriber::EnvFilter;
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// const ROM_FILE: &str = concat!(env!("ROM_DIR"), "/", "int_nmi_exit_timing.nes");
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// const ROM_FILE: &str = concat!(env!("ROM_DIR"), "/", "render-updating.nes");
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// const ROM_FILE: &str = concat!(env!("ROM_DIR"), "/", "ppu_palette_shared.nes");
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const ROM_FILE: &str = "./Super Mario Bros. (World).nes";
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// const ROM_FILE: &str = concat!(env!("ROM_DIR"), "/", "input_test.nes");
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// const ROM_FILE: &str = concat!(env!("ROM_DIR"), "/", "scrolling.nes");
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const ROM_FILE: &str = concat!(env!("ROM_DIR"), "/", "sprites.nes");
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// const ROM_FILE: &str = "./Super Mario Bros. (World).nes";
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// const ROM_FILE: &str = "./cpu_timing_test.nes";
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// const ROM_FILE: &str = "../nes-test-roms/instr_test-v5/official_only.nes";
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@@ -178,7 +181,7 @@ impl Emulator {
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nes,
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windows: HashMap::from_iter([
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(win, WindowType::Main),
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(win_2, WindowType::Memory(MemoryTy::OAM, HexView {}))
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(win_2, WindowType::Debugger)
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]),
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debugger: DebuggerState::new(),
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main_win_size: Size::new(0., 0.),
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