- CPU is now it's own module - Memory object is now shared to support mapper chips - ROM is now stored as `Arc<[u8]>` to support mapper chips
1156 lines
35 KiB
Rust
1156 lines
35 KiB
Rust
use std::fmt;
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use iced::{
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Point, Size,
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advanced::graphics::geometry::Renderer,
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widget::canvas::{Fill, Frame},
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};
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use crate::{
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hex_view::Memory,
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mem::{Mapped, PpuMem},
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};
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct Color {
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pub r: u8,
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pub g: u8,
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pub b: u8,
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}
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impl Into<Fill> for Color {
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fn into(self) -> Fill {
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iced::Color::from_rgb8(self.r, self.g, self.b).into()
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}
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}
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impl fmt::Display for Color {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "#{:02X}{:02X}{:02X}", self.r, self.g, self.b)
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}
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}
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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pub struct RenderBuffer<const W: usize, const H: usize> {
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buffer: Box<[Color]>,
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}
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impl<const W: usize, const H: usize> RenderBuffer<W, H> {
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pub fn empty() -> Self {
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Self {
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buffer: vec![Color { r: 0, g: 0, b: 0 }; W * H].into_boxed_slice(),
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}
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}
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pub fn write(&mut self, line: usize, pixel: usize, color: Color) {
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assert!(line < H && pixel < W);
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self.buffer[line * W + pixel] = color;
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}
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pub fn read(&self, line: usize, pixel: usize) -> Color {
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assert!(line < H && pixel < W);
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self.buffer[line * W + pixel]
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}
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pub fn clone_from(&mut self, other: &Self) {
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self.buffer.copy_from_slice(&other.buffer);
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}
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pub fn assert_eq(&self, other: &Self) {
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// if self.buffer != other.buffer {
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for y in 0..H {
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for x in 0..W {
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if self.read(y, x) != other.read(y, x) {
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panic!(
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"Rendered Buffers do not match\n Mismatch at ({x}, {y})\n Left: {}\n Right: {}",
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self.read(y, x),
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other.read(y, x)
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);
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}
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}
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}
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// }
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub enum PPUMMRegisters {
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Palette,
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}
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#[derive(Debug, Clone)]
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pub struct OAM {
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mem: Vec<u8>,
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addr: u8,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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enum BackgroundState {
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NameTableBytePre,
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NameTableByte,
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AttrTableBytePre,
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AttrTableByte,
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PatternTableTileLowPre,
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PatternTableTileLow,
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PatternTableTileHighPre,
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PatternTableTileHigh,
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}
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#[derive(Debug, Clone)]
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pub struct Background {
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/// Current vram address, 15 bits
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pub v: u16,
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/// Temp vram address, 15 bits
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pub t: u16,
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/// Fine X control, 3 bits
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pub x: u8,
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/// Whether this is the first or second write to PPUSCROLL
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/// When false, writes to x
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pub w: bool,
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/// When true, v is incremented by 32 after each read
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pub vram_column: bool,
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pub second_pattern: bool,
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state: BackgroundState,
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pub cur_nametable: u8,
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pub cur_attr: u8,
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pub next_attr: u8,
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pub next_attr_2: u8,
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pub cur_high: u8,
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pub cur_low: u8,
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pub cur_shift_high: u32,
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pub cur_shift_low: u32,
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}
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#[derive(Debug, Clone, Copy)]
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pub struct Mask {
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pub grayscale: bool,
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pub background_on_left_edge: bool,
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pub sprites_on_left_edge: bool,
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pub enable_background: bool,
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pub enable_sprites: bool,
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pub em_red: bool,
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pub em_green: bool,
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pub em_blue: bool,
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}
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const COLORS: &'static [Color; 0b100_0000] = &[
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Color {
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r: 0x66,
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g: 0x66,
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b: 0x66,
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}, // 00
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Color {
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r: 0x00,
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g: 0x2A,
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b: 0x88,
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}, // 01
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Color {
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r: 0x14,
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g: 0x12,
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b: 0xA7,
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}, // 02
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Color {
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r: 0x3B,
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g: 0x00,
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b: 0xA4,
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}, // 03
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Color {
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r: 0x5C,
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g: 0x00,
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b: 0x7E,
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}, // 04
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Color {
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r: 0x6E,
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g: 0x00,
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b: 0x40,
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}, // 05
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Color {
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r: 0x6C,
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g: 0x06,
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b: 0x00,
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}, // 06
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Color {
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r: 0x56,
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g: 0x1D,
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b: 0x00,
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}, // 07
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Color {
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r: 0x33,
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g: 0x35,
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b: 0x00,
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}, // 08
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Color {
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r: 0x0B,
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g: 0x48,
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b: 0x00,
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}, // 09
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Color {
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r: 0x00,
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g: 0x52,
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b: 0x00,
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}, // 0A
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Color {
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r: 0x00,
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g: 0x4F,
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b: 0x08,
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}, // 0B
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Color {
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r: 0x00,
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g: 0x40,
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b: 0x4D,
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}, // 0C
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Color {
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r: 0x00,
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g: 0x00,
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b: 0x00,
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}, // 0D
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Color {
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r: 0x00,
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g: 0x00,
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b: 0x00,
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}, // 0E
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Color {
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r: 0x00,
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g: 0x00,
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b: 0x00,
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}, // 0F
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Color {
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r: 0xAD,
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g: 0xAD,
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b: 0xAD,
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}, // 10
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Color {
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r: 0x15,
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g: 0x5F,
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b: 0xD9,
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}, // 11
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Color {
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r: 0x42,
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g: 0x40,
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b: 0xFF,
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}, // 12
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Color {
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r: 0x75,
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g: 0x27,
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b: 0xFE,
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}, // 13
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Color {
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r: 0xA0,
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g: 0x1A,
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b: 0xCC,
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}, // 14
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Color {
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r: 0xB7,
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g: 0x1E,
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b: 0x7B,
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}, // 15
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Color {
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r: 0xB5,
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g: 0x31,
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b: 0x20,
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}, // 16
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Color {
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r: 0x99,
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g: 0x4E,
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b: 0x00,
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}, // 17
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Color {
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r: 0x6B,
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g: 0x6D,
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b: 0x00,
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}, // 18
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Color {
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r: 0x38,
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g: 0x87,
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b: 0x00,
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}, // 19
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Color {
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r: 0x0C,
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g: 0x93,
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b: 0x00,
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}, // 1A
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Color {
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r: 0x00,
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g: 0x8F,
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b: 0x32,
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}, // 1B
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Color {
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r: 0x00,
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g: 0x7C,
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b: 0x8D,
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}, // 1C
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Color {
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r: 0x00,
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g: 0x00,
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b: 0x00,
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}, // 1D
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Color {
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r: 0x00,
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g: 0x00,
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b: 0x00,
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}, // 1E
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Color {
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r: 0x00,
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g: 0x00,
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b: 0x00,
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}, // 1F
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Color {
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r: 0xFF,
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g: 0xFE,
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b: 0xFF,
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}, // 20
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Color {
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r: 0x64,
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g: 0xB0,
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b: 0xFF,
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}, // 21
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Color {
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r: 0x92,
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g: 0x90,
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b: 0xFF,
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}, // 22
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Color {
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r: 0xC6,
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g: 0x76,
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b: 0xFF,
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}, // 23
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Color {
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r: 0xF3,
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g: 0x6A,
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b: 0xFF,
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}, // 24
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Color {
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r: 0xFE,
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g: 0x6E,
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b: 0xCC,
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}, // 25
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Color {
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r: 0xFE,
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g: 0x81,
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b: 0x70,
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}, // 26
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Color {
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r: 0xEA,
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g: 0x9E,
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b: 0x22,
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}, // 27
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Color {
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r: 0xBC,
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g: 0xBE,
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b: 0x00,
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}, // 28
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Color {
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r: 0x88,
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g: 0xD8,
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b: 0x00,
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}, // 29
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Color {
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r: 0x5C,
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g: 0xE4,
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b: 0x30,
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}, // 2A
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Color {
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r: 0x45,
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g: 0xE0,
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b: 0x82,
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}, // 2B
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Color {
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r: 0x48,
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g: 0xCD,
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b: 0xDE,
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}, // 2C
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Color {
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r: 0x4F,
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g: 0x4F,
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b: 0x4F,
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}, // 2D
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Color {
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r: 0x00,
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g: 0x00,
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b: 0x00,
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}, // 2E
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Color {
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r: 0x00,
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g: 0x00,
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b: 0x00,
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}, // 2F
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Color {
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r: 0xFF,
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g: 0xFE,
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b: 0xFF,
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}, // 30
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Color {
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r: 0xC0,
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g: 0xDF,
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b: 0xFF,
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}, // 31
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Color {
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r: 0xD3,
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g: 0xD2,
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b: 0xFF,
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}, // 32
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Color {
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r: 0xE8,
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g: 0xC8,
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b: 0xFF,
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}, // 33
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Color {
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r: 0xFB,
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g: 0xC2,
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b: 0xFF,
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}, // 34
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Color {
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r: 0xFE,
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g: 0xC4,
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b: 0xEA,
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}, // 35
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Color {
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r: 0xFE,
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g: 0xCC,
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b: 0xC5,
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}, // 36
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Color {
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r: 0xF7,
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g: 0xD8,
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b: 0xA5,
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}, // 37
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Color {
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r: 0xE4,
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g: 0xE5,
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b: 0x94,
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}, // 38
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Color {
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r: 0xCF,
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g: 0xEF,
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b: 0x96,
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}, // 39
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Color {
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r: 0xBD,
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g: 0xF4,
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b: 0xAB,
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}, // 3A
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Color {
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r: 0xB3,
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g: 0xF3,
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b: 0xCC,
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}, // 3B
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Color {
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r: 0xB5,
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g: 0xEB,
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b: 0xF2,
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}, // 3C
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Color {
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r: 0xB8,
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g: 0xB8,
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b: 0xB8,
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}, // 3D
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Color {
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r: 0x00,
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g: 0x00,
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b: 0x00,
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}, // 3E
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Color {
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r: 0x00,
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g: 0x00,
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b: 0x00,
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}, // 3F
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];
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#[derive(Debug, Clone)]
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pub struct Palette {
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colors: &'static [Color; 0x40],
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ram: [u8; 0x20],
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}
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impl Palette {
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pub fn color(&self, idx: u8, palette: u8) -> Color {
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debug_assert!(idx < 0x20, "Palette index out of range");
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self.colors[(self.ram[idx as usize + palette as usize * 4] & 0x3F) as usize]
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}
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}
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#[derive(Clone)]
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pub struct PPU {
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// registers: PPURegisters,
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pub frame_count: usize,
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nmi_enabled: bool,
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// nmi_waiting: bool,
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pub even: bool,
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pub scanline: usize,
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pub pixel: usize,
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pub mask: Mask,
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pub vblank: bool,
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palette: Palette,
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pub background: Background,
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oam: OAM,
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pub render_buffer: RenderBuffer<256, 240>,
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pub dbg_int: bool,
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pub cycle: usize,
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}
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bitfield::bitfield! {
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pub struct PPUStatus(u8);
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impl Debug;
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vblank, set_vblank: 7;
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sprite0, set_sprite0: 6;
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sprite_overflow, set_sprite_overflow: 5;
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}
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impl std::fmt::Debug for PPU {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(
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f,
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"PPU: f {}, s {}, p {}",
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self.frame_count, self.scanline, self.pixel
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)
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}
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}
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|
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impl PPU {
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// pub fn with_chr_rom(rom: &[u8], mapper: Mapper) -> Self {
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// todo!()
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// }
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pub fn init() -> Self {
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Self {
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cycle: 25,
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dbg_int: false,
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mask: Mask {
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grayscale: false,
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background_on_left_edge: false,
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sprites_on_left_edge: false,
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enable_background: false,
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enable_sprites: false,
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em_red: false,
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em_green: false,
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em_blue: false,
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},
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palette: Palette {
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colors: COLORS,
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ram: [
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0x09, 0x01, 0x00, 0x01, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C,
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0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39,
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0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
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],
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},
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vblank: false,
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frame_count: 0,
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nmi_enabled: false,
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// nmi_waiting: false,
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even: false,
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scanline: 0,
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pixel: 25,
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render_buffer: RenderBuffer::empty(),
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background: Background {
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v: 0,
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t: 0,
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x: 0,
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w: false,
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vram_column: false,
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second_pattern: false,
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state: BackgroundState::NameTableBytePre,
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cur_high: 0,
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cur_low: 0,
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cur_shift_high: 0,
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cur_shift_low: 0,
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cur_nametable: 0,
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cur_attr: 0,
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next_attr: 0,
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next_attr_2: 0,
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},
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oam: OAM {
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mem: vec![0u8; 256],
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addr: 0,
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},
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}
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}
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pub fn reset(&mut self) {
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*self = Self::init();
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}
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|
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pub fn rendering_enabled(&self) -> bool {
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self.mask.enable_background || self.mask.enable_sprites
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}
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|
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pub fn read_reg(&mut self, mem: &mut PpuMem<'_>, offset: u16) -> u8 {
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match offset {
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0 => panic!("ppuctrl is write-only"),
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1 => panic!("ppumask is write-only"),
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2 => {
|
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let tmp = if self.vblank { 0b1000_0000 } else { 0 };
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self.vblank = false;
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self.background.w = false;
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tmp
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}
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3 => panic!("oamaddr is write-only"),
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4 => self.oam.mem[self.oam.addr as usize],
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5 => panic!("ppuscroll is write-only"),
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6 => panic!("ppuaddr is write-only"),
|
|
7 => {
|
|
// println!("Updating v for ppudata read");
|
|
let val = mem.read(self.background.v).reg_map(|a, off| match a {
|
|
PPUMMRegisters::Palette => self.palette.ram[off as usize],
|
|
});
|
|
// if self.background
|
|
self.increment_v();
|
|
val
|
|
}
|
|
// 7 => self.registers.data,
|
|
_ => panic!("No register at {:02X}", offset),
|
|
}
|
|
}
|
|
pub fn write_reg(&mut self, mem: &mut PpuMem, offset: u16, val: u8) {
|
|
match offset {
|
|
0x00 => {
|
|
self.nmi_enabled = val & 0b1000_0000 != 0;
|
|
self.background.t =
|
|
(self.background.t & 0b0001_1000_0000_0000) | (((val & 0b11) as u16) << 10);
|
|
self.background.vram_column = val & 0b0000_0100 != 0;
|
|
self.background.second_pattern = val & 0b0001_0000 != 0;
|
|
// TODO: other control fields
|
|
}
|
|
0x01 => {
|
|
// self.dbg_int = true;
|
|
self.mask.grayscale = val & 0b0000_0001 != 0;
|
|
self.mask.background_on_left_edge = val & 0b0000_0010 != 0;
|
|
self.mask.sprites_on_left_edge = val & 0b0000_0100 != 0;
|
|
self.mask.enable_background = val & 0b0000_1000 != 0;
|
|
self.mask.enable_sprites = val & 0b0001_0000 != 0;
|
|
self.mask.em_red = val & 0b0010_0000 != 0;
|
|
self.mask.em_green = val & 0b0100_0000 != 0;
|
|
self.mask.em_blue = val & 0b1000_0000 != 0;
|
|
// todo!("Mask: {:02X}", val)
|
|
}
|
|
0x02 => {
|
|
todo!("Unable to write to PPU status")
|
|
// TODO: ppu status
|
|
}
|
|
0x03 => self.oam.addr = val,
|
|
0x04 => {
|
|
self.oam.mem[self.oam.addr as usize] = val;
|
|
self.oam.addr = self.oam.addr.wrapping_add(1);
|
|
}
|
|
0x05 => {
|
|
if self.background.w {
|
|
// Is y scroll
|
|
self.background.t = (self.background.t & 0b0000_1100_0001_1111)
|
|
| (((val as u16) << 2) & 0b0000_0011_1110_0000)
|
|
| (((val as u16) << 12) & 0b0111_0000_0000_0000);
|
|
self.background.w = false;
|
|
} else {
|
|
// Is x scroll
|
|
self.background.x = val & 0b111; // Lowest three bits
|
|
self.background.t =
|
|
(self.background.t & 0b0111_1111_1110_0000) | (val as u16 >> 3);
|
|
self.background.w = true;
|
|
}
|
|
}
|
|
0x06 => {
|
|
// TODO: ppu addr
|
|
if self.background.w {
|
|
self.background.v =
|
|
u16::from_le_bytes([val, self.background.v.to_le_bytes()[1]]);
|
|
self.background.w = false;
|
|
} else {
|
|
self.background.v =
|
|
u16::from_le_bytes([self.background.v.to_le_bytes()[0], val & 0b0011_1111]);
|
|
self.background.w = true;
|
|
}
|
|
// println!("Updating v for ppuaddr write: to {:04X}", self.background.v);
|
|
// self.dbg_int = true;
|
|
// todo!("PPUADDR write")
|
|
}
|
|
0x07 => {
|
|
// println!("Writing: {:02X}, @{:04X}", val, self.background.v);
|
|
mem.write(self.background.v, val, |r, o, v| match r {
|
|
PPUMMRegisters::Palette => {
|
|
// println!("Writing {:02X} to {:02X}", v & 0x3F, o);
|
|
self.palette.ram[o as usize] = v & 0x3F;
|
|
}
|
|
});
|
|
self.increment_v();
|
|
// self.background.v += 1; // TODO: implement inc behavior
|
|
}
|
|
_ => panic!("No register at {:02X}", offset),
|
|
}
|
|
}
|
|
/// Apply either row wise or column wise increment
|
|
fn increment_v(&mut self) {
|
|
if self.background.vram_column {
|
|
// if self.background.v
|
|
self.background.v += 32;
|
|
} else {
|
|
self.background.v += 1;
|
|
}
|
|
// self.background.v = self
|
|
// .background
|
|
// .v
|
|
// .wrapping_add(if self.background.vram_column { 32 } else { 1 });
|
|
}
|
|
// pub fn write_oamdma(&mut self, val: u8) {
|
|
// // TODO: OAM high addr
|
|
// }
|
|
|
|
pub fn run_one_clock_cycle(&mut self, mem: &mut PpuMem<'_>) -> bool {
|
|
self.cycle += 1;
|
|
self.pixel += 1;
|
|
if self.scanline == 261
|
|
&& (self.pixel == 341 || (self.pixel == 340 && self.even && self.rendering_enabled()))
|
|
{
|
|
self.scanline = 0;
|
|
self.pixel = 0;
|
|
self.even = !self.even;
|
|
}
|
|
if self.pixel == 341 {
|
|
self.pixel = 0;
|
|
self.scanline += 1;
|
|
}
|
|
if self.mask.enable_background || self.mask.enable_sprites {
|
|
if self.scanline < 240 || self.scanline == 261 {
|
|
if self.pixel == 257 {
|
|
self.background.v = (self.background.v & 0b0111_1011_1110_0000)
|
|
| (self.background.t & 0b0000_0100_0001_1111);
|
|
}
|
|
if self.pixel >= 280 && self.pixel <= 304 && self.scanline == 261 {
|
|
self.background.v = (self.background.v & 0b0000_0100_0001_1111)
|
|
| (self.background.t & 0b0111_1011_1110_0000);
|
|
}
|
|
if self.pixel > 280 && self.pixel < 320 {
|
|
self.background.cur_shift_high <<= 1;
|
|
self.background.cur_shift_low <<= 1;
|
|
}
|
|
// TODO
|
|
if self.pixel == 0 {
|
|
// self.dbg_int = true;
|
|
// idle cycle
|
|
} else if self.pixel < 257 || self.pixel > 320 {
|
|
// self.dbg_int = true;
|
|
const POS: u32 = 1 << 15;
|
|
// Determine background color
|
|
let a = self.background.cur_shift_high & POS;
|
|
let b = self.background.cur_shift_low & POS;
|
|
let val = (a >> 14) | (b >> 15);
|
|
debug_assert!(val < 4);
|
|
|
|
let h_off = ((self.pixel - 1) / 16) % 2;
|
|
let v_off = (self.scanline / 16) % 2;
|
|
let off = v_off * 4 + h_off * 2;
|
|
let palette = (self.background.cur_attr >> off) & 0x3;
|
|
|
|
if self.scanline < 240 && self.pixel < 257 {
|
|
// Write to screen
|
|
self.render_buffer.write(
|
|
self.scanline,
|
|
self.pixel - 1,
|
|
self.palette
|
|
.color(val as u8, if val != 0 { palette } else { 0 }), // self.palette.colors[val as usize],
|
|
); // TODO: this should come from shift registers
|
|
}
|
|
if self.pixel < 337 {
|
|
self.background.cur_shift_high <<= 1;
|
|
self.background.cur_shift_low <<= 1;
|
|
}
|
|
|
|
if self.scanline < 240 || self.scanline == 261 {
|
|
if self.pixel <= 260 || self.pixel >= 321 {
|
|
if self.pixel % 8 == 2 {
|
|
// Name table fetch
|
|
// let addr = 0x2000 + self.pixel / 8 + self.scanline / 8;
|
|
let addr = 0x2000 | (self.background.v & 0x0FFF);
|
|
// println!("Cur: {:04X}, comp: {:04X}", addr, addr_2);
|
|
let val = mem.read(addr).reg_map(|_, _| 0);
|
|
self.background.cur_nametable = val;
|
|
} else if self.pixel % 8 == 4 {
|
|
// Attr table fetch
|
|
// let addr = 0x23C0 + self.pixel / 16 + self.scanline / 16;
|
|
let addr = 0x23C0
|
|
| (self.background.v & 0x0C00)
|
|
| ((self.background.v >> 4) & 0x38)
|
|
| ((self.background.v >> 2) & 0x07);
|
|
// println!("Cur: {:04X}, comp: {:04X}", addr, addr_2);
|
|
// assert_eq!(addr, addr_2);
|
|
let val = mem.read(addr).reg_map(|_, _| 0); // TODO: handle reg reads
|
|
self.background.next_attr_2 = val;
|
|
} else if self.pixel % 8 == 6 {
|
|
// BG pattern low
|
|
let addr = self.background.cur_nametable as u16 * 16
|
|
+ ((self.background.v & 0x7000) >> 12)
|
|
// + (self.scanline % 8) as u16
|
|
+ if self.background.second_pattern {
|
|
0x1000
|
|
} else {
|
|
0
|
|
};
|
|
let val = mem.read(addr).reg_map(|_, _| 0);
|
|
self.background.cur_low = val;
|
|
} else if self.pixel % 8 == 0 && self.pixel > 0 {
|
|
let addr = self.background.cur_nametable as u16 * 16
|
|
+ 8
|
|
+ ((self.background.v & 0x7000) >> 12)
|
|
// (self.scanline % 8) as u16
|
|
+ if self.background.second_pattern {
|
|
0x1000
|
|
} else {
|
|
0
|
|
};
|
|
let val = mem.read(addr).reg_map(|_, _| todo!());
|
|
self.background.cur_high = val;
|
|
self.background.cur_shift_low |= self.background.cur_low as u32;
|
|
self.background.cur_shift_high |= self.background.cur_high as u32;
|
|
self.background.cur_attr = self.background.next_attr;
|
|
self.background.next_attr = self.background.next_attr_2;
|
|
// Inc horizontal
|
|
if self.background.v & 0x1F == 31 {
|
|
self.background.v = (self.background.v & !0x1F) ^ 0x400;
|
|
} else {
|
|
self.background.v += 1;
|
|
}
|
|
// Inc vertical
|
|
if self.pixel == 256 {
|
|
// && self.scanline % 4 == 0
|
|
if self.background.v & 0x7000 != 0x7000 {
|
|
self.background.v += 0x1000;
|
|
} else {
|
|
self.background.v &= !0x7000;
|
|
let mut y = (self.background.v & 0x03E0) >> 5;
|
|
if y == 29 {
|
|
y = 0;
|
|
self.background.v ^= 0x0800
|
|
} else if y == 31 {
|
|
y = 0;
|
|
} else {
|
|
y += 1;
|
|
}
|
|
self.background.v =
|
|
(self.background.v & !0x03E0) | (y << 5);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// TODO: Sprite fetches
|
|
}
|
|
}
|
|
}
|
|
if self.scanline == 261 && self.pixel == 1 {
|
|
self.vblank = false;
|
|
// TODO: clear sprite 0 & sprite overflow
|
|
}
|
|
if self.scanline == 241 && self.pixel == 1 {
|
|
self.vblank = true;
|
|
self.frame_count += 1;
|
|
self.background.state = BackgroundState::NameTableBytePre;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
pub fn nmi_on_vblank(&self) -> bool {
|
|
self.nmi_enabled
|
|
}
|
|
pub fn peek_nmi(&self) -> bool {
|
|
self.vblank && self.nmi_enabled
|
|
}
|
|
pub fn nmi_waiting(&mut self) -> bool {
|
|
self.vblank && self.nmi_enabled
|
|
}
|
|
pub fn peek_irq(&self) -> bool {
|
|
false
|
|
}
|
|
pub fn irq_waiting(&mut self) -> bool {
|
|
false
|
|
}
|
|
|
|
pub fn render_name_table<R: Renderer>(&self, mem: &Mapped, frame: &mut Frame<R>) {
|
|
for y in 0..60 {
|
|
for x in 0..64 {
|
|
let row = y % 30;
|
|
let col = x % 32;
|
|
let off = 0x2000 + 0x400 * (y / 30 * 2 + x / 32);
|
|
let name = mem.peek_ppu((off + col + row * 32) as u16).unwrap() as u16 * 16
|
|
+ if self.background.second_pattern {
|
|
0x1000
|
|
} else {
|
|
0
|
|
};
|
|
let attr = mem
|
|
.peek_ppu((col / 4 + row / 4 * 8 + 0x3C0 + off) as u16)
|
|
.unwrap();
|
|
// attr << (((col & 1) << 1) | ((row & 1) << 0)) * 2
|
|
// let h_off = ((self.pixel - 1) / 16) % 2;
|
|
// let v_off = (self.scanline / 16) % 2;
|
|
// let off = v_off * 4 + h_off * 2;
|
|
let palette = (attr >> (((col & 2) << 0) | ((row & 2) << 1))) & 0x3;
|
|
for y_off in 0..8 {
|
|
let low = mem.peek_ppu(name + y_off).unwrap();
|
|
let high = mem.peek_ppu(name + y_off + 8).unwrap();
|
|
for bit in 0..8 {
|
|
frame.fill_rectangle(
|
|
Point::new(
|
|
x as f32 * 8. + 8. - bit as f32,
|
|
y as f32 * 8. + y_off as f32,
|
|
),
|
|
Size::new(1., 1.),
|
|
match (low & (1 << bit) != 0, high & (1 << bit) != 0) {
|
|
(false, false) => self.palette.color(0, 0),
|
|
(true, false) => self.palette.color(1, palette),
|
|
(false, true) => self.palette.color(2, palette),
|
|
(true, true) => self.palette.color(3, palette),
|
|
// (false, false) => Color { r: 0, g: 0, b: 0 },
|
|
// (true, false) => Color {
|
|
// r: 64,
|
|
// g: 64,
|
|
// b: 64,
|
|
// },
|
|
// (false, true) => Color {
|
|
// r: 128,
|
|
// g: 128,
|
|
// b: 128,
|
|
// },
|
|
// (true, true) => Color {
|
|
// r: 255,
|
|
// g: 255,
|
|
// b: 255,
|
|
// },
|
|
},
|
|
);
|
|
}
|
|
}
|
|
// for
|
|
// let pat = mem.peek();
|
|
}
|
|
}
|
|
}
|
|
pub fn name_cursor_info(&self, mem: &Mapped, cursor: Point) -> Option<String> {
|
|
let x = (cursor.x / 8.) as usize;
|
|
let y = (cursor.y / 8.) as usize;
|
|
if x < 64 && y < 60 {
|
|
let row = y % 30;
|
|
let col = x % 32;
|
|
let off = 0x2000 + 0x400 * (y / 30 * 2 + x / 32);
|
|
let name = mem.peek_ppu((off + col + row * 32) as u16).unwrap() as usize;
|
|
let attr = mem
|
|
.peek_ppu((col / 4 + row / 4 * 8 + 0x3C0 + off) as u16)
|
|
.unwrap();
|
|
Some(format!(
|
|
"Row, Column: {}, {}
|
|
X, Y: {}, {}
|
|
Tilemap address: ${:04X}
|
|
|
|
Tile Index: ${:02X}
|
|
Tile Address (PPU): ${:04X}
|
|
Tile Address (CHR): ${:04X}
|
|
|
|
Palette Index {}
|
|
Palette Address ${:04X}
|
|
|
|
Attribute Address ${:04X}
|
|
Attribute data: ${:02X}
|
|
",
|
|
row,
|
|
col,
|
|
col * 8,
|
|
row * 8,
|
|
off + col + row * 32,
|
|
name,
|
|
name * 16
|
|
+ if self.background.second_pattern {
|
|
0x1000
|
|
} else {
|
|
0
|
|
},
|
|
name * 16
|
|
+ if self.background.second_pattern {
|
|
0x1000
|
|
} else {
|
|
0
|
|
},
|
|
(attr >> (((col & 1) << 1) | ((row & 1) << 2))) & 0x3,
|
|
((attr >> (((col & 1) << 1) | ((row & 1) << 2))) & 0x3) as usize * 4 + 0x3F00,
|
|
col / 4 + row / 4 * 8 + 0x3C0 + off,
|
|
attr,
|
|
))
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
pub fn render_pattern_tables<R: Renderer>(&self, mem: &Mapped, frame: &mut Frame<R>) {
|
|
for y in 0..16 {
|
|
for x in 0..16 {
|
|
let name = (y * 16 + x) * 16;
|
|
for y_off in 0..8 {
|
|
let low = mem.peek_ppu(name + y_off).unwrap();
|
|
let high = mem.peek_ppu(name + y_off + 8).unwrap();
|
|
for bit in 0..8 {
|
|
frame.fill_rectangle(
|
|
Point::new(
|
|
x as f32 * 8. + 8. - bit as f32,
|
|
y as f32 * 8. + y_off as f32,
|
|
),
|
|
Size::new(1., 1.),
|
|
match (low & (1 << bit) != 0, high & (1 << bit) != 0) {
|
|
(false, false) => Color { r: 0, g: 0, b: 0 },
|
|
(true, false) => Color {
|
|
r: 64,
|
|
g: 64,
|
|
b: 64,
|
|
},
|
|
(false, true) => Color {
|
|
r: 128,
|
|
g: 128,
|
|
b: 128,
|
|
},
|
|
(true, true) => Color {
|
|
r: 255,
|
|
g: 255,
|
|
b: 255,
|
|
},
|
|
},
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for y in 0..16 {
|
|
for x in 0..16 {
|
|
let name = (y * 16 + x) * 16;
|
|
for y_off in 0..8 {
|
|
let low = mem.peek_ppu(name + y_off + 0x1000).unwrap();
|
|
let high = mem.peek_ppu(name + y_off + 8 + 0x1000).unwrap();
|
|
for bit in 0..8 {
|
|
frame.fill_rectangle(
|
|
Point::new(
|
|
x as f32 * 8. + 8. - bit as f32,
|
|
y as f32 * 8. + y_off as f32 + 130.,
|
|
),
|
|
Size::new(1., 1.),
|
|
match (low & (1 << bit) != 0, high & (1 << bit) != 0) {
|
|
(false, false) => Color { r: 0, g: 0, b: 0 },
|
|
(true, false) => Color {
|
|
r: 64,
|
|
g: 64,
|
|
b: 64,
|
|
},
|
|
(false, true) => Color {
|
|
r: 128,
|
|
g: 128,
|
|
b: 128,
|
|
},
|
|
(true, true) => Color {
|
|
r: 255,
|
|
g: 255,
|
|
b: 255,
|
|
},
|
|
},
|
|
);
|
|
}
|
|
}
|
|
// for
|
|
// let pat = mem.peek();
|
|
}
|
|
}
|
|
}
|
|
pub fn pattern_cursor_info(&self, cursor: Point) -> Option<String> {
|
|
let x = (cursor.x / 8.) as usize;
|
|
let y = (cursor.y / 8.) as usize;
|
|
if x < 16 && y < 32 {
|
|
Some(format!(
|
|
"Tile address (PPU): {:04X}\nTile address (CHR): {:04X}\nIndex: {:02X}",
|
|
(y * 16 + x) * 16,
|
|
(y * 16 + x) * 16,
|
|
((y % 16) * 16 + x),
|
|
))
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
pub fn render_palette<R: Renderer>(&self, frame: &mut Frame<R>) {
|
|
for y in 0..8 {
|
|
for x in 0..4 {
|
|
frame.fill_rectangle(
|
|
Point::new(x as f32 * 10., y as f32 * 10.),
|
|
Size::new(10., 10.),
|
|
self.palette.colors[(self.palette.ram[x + y * 4] & 0x3F) as usize],
|
|
);
|
|
}
|
|
}
|
|
}
|
|
pub fn palette_cursor_info(&self, cursor: Point) -> Option<String> {
|
|
let x = (cursor.x / 10.) as usize;
|
|
let y = (cursor.y / 10.) as usize;
|
|
if x < 4 && y < 8 {
|
|
Some(format!(
|
|
"Index: {:02X}\nValue: {:02X}\nColor code: {}",
|
|
x + y * 4,
|
|
self.palette.ram[x + y * 4] & 0x3F,
|
|
self.palette.colors[(self.palette.ram[x + y * 4] & 0x3F) as usize],
|
|
))
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
#[test]
|
|
fn ppu_registers() {
|
|
// let mut ppu = PPU::with_chr_rom(&[0u8; 8192], Mapper::from_header(0));
|
|
let mut ppu = PPU::init();
|
|
// let mut mem = MemoryMap::new(vec![Segment::ram("")]);
|
|
let mut mem = Mapped::test_ram();
|
|
let mut mem = PpuMem::new(&mut mem);
|
|
assert_eq!(ppu.background.v, 0);
|
|
assert_eq!(ppu.background.t, 0);
|
|
assert_eq!(ppu.background.x, 0);
|
|
assert_eq!(ppu.background.w, false);
|
|
ppu.write_reg(&mut mem, 0, 0);
|
|
assert_eq!(ppu.background.v, 0);
|
|
ppu.write_reg(&mut mem, 0, 0b11);
|
|
assert_eq!(
|
|
ppu.background.t, 0b0001100_00000000,
|
|
"Actual: {:016b}",
|
|
ppu.background.t
|
|
);
|
|
assert_eq!(ppu.background.w, false);
|
|
|
|
ppu.write_reg(&mut mem, 5, 0x7D);
|
|
assert_eq!(
|
|
ppu.background.t, 0b0001100_00001111,
|
|
"Actual: {:016b}",
|
|
ppu.background.t
|
|
);
|
|
assert_eq!(ppu.background.x, 0b101);
|
|
assert_eq!(ppu.background.w, true);
|
|
ppu.write_reg(&mut mem, 5, 0x5E);
|
|
assert_eq!(
|
|
ppu.background.t, 0b1101101_01101111,
|
|
"Actual: {:016b}",
|
|
ppu.background.t
|
|
);
|
|
assert_eq!(ppu.background.x, 0b101);
|
|
assert_eq!(ppu.background.w, false);
|
|
|
|
ppu.write_reg(&mut mem, 5, 0x7D);
|
|
assert_eq!(
|
|
ppu.background.t, 0b1101101_01101111,
|
|
"Actual: {:016b}",
|
|
ppu.background.t
|
|
);
|
|
assert_eq!(ppu.background.x, 0b101);
|
|
assert_eq!(ppu.background.w, true);
|
|
ppu.read_reg(&mut mem, 2);
|
|
assert_eq!(ppu.background.w, false);
|
|
}
|
|
}
|